forked from Minki/linux
drm/i915: Clear fence registers on GPU reset
When the GPU is reset, the fence registers are invalidated, so release the objects and clear them out. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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812ed49243
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@ -395,7 +395,7 @@ int i915_reset(struct drm_device *dev, u8 flags)
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mutex_lock(&dev->struct_mutex);
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i915_gem_reset_lists(dev);
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i915_gem_reset(dev);
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/*
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* Set the domains we want to reset (GRDOM/bits 2 and 3) as
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@ -1033,7 +1033,7 @@ int i915_gem_object_get_fence_reg(struct drm_gem_object *obj,
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int i915_gem_object_put_fence_reg(struct drm_gem_object *obj,
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bool interruptible);
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void i915_gem_retire_requests(struct drm_device *dev);
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void i915_gem_reset_lists(struct drm_device *dev);
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void i915_gem_reset(struct drm_device *dev);
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void i915_gem_clflush_object(struct drm_gem_object *obj);
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int i915_gem_object_set_domain(struct drm_gem_object *obj,
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uint32_t read_domains,
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@ -1826,10 +1826,11 @@ static void i915_gem_reset_ring_lists(struct drm_i915_private *dev_priv,
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}
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}
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void i915_gem_reset_lists(struct drm_device *dev)
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void i915_gem_reset(struct drm_device *dev)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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struct drm_i915_gem_object *obj_priv;
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int i;
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i915_gem_reset_ring_lists(dev_priv, &dev_priv->render_ring);
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if (HAS_BSD(dev))
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@ -1858,6 +1859,17 @@ void i915_gem_reset_lists(struct drm_device *dev)
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{
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obj_priv->base.read_domains &= ~I915_GEM_GPU_DOMAINS;
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}
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/* The fence registers are invalidated so clear them out */
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for (i = 0; i < 16; i++) {
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struct drm_i915_fence_reg *reg;
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reg = &dev_priv->fence_regs[i];
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if (!reg->obj)
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continue;
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i915_gem_clear_fence_reg(reg->obj);
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}
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}
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/**
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