added WireLib.* of Wire_* functions added WireLib.Weld function fixed old sensor->finder link system (this changes are untested)
222 lines
7.3 KiB
Lua
222 lines
7.3 KiB
Lua
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TOOL.Category = "Wire - I/O"
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TOOL.Name = "Button"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_wire_button_name", "Button Tool (Wire)" )
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language.Add( "Tool_wire_button_desc", "Spawns a button for use with the wire system." )
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language.Add( "Tool_wire_button_0", "Primary: Create/Update Button" )
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language.Add( "WireButtonTool_toggle", "Toggle:" )
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language.Add( "WireButtonTool_value_on", "Value On:" )
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language.Add( "WireButtonTool_value_off", "Value Off:" )
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language.Add( "sboxlimit_wire_buttons", "You've hit buttons limit!" )
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language.Add( "undone_wirebutton", "Undone Wire Button" )
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end
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if (SERVER) then
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CreateConVar('sbox_maxwire_buttons', 20)
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end
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TOOL.ClientConVar[ "model" ] = "models/props_c17/clock01.mdl"
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TOOL.ClientConVar[ "toggle" ] = "0"
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TOOL.ClientConVar[ "value_off" ] = "0"
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TOOL.ClientConVar[ "value_on" ] = "1"
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TOOL.ClientConVar[ "description" ] = ""
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if (SERVER) then
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ModelPlug_Register("button")
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end
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cleanup.Register( "wire_buttons" )
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function TOOL:LeftClick( trace )
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if (!trace.HitPos) then return false end
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if (trace.Entity:IsPlayer()) then return false end
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if ( CLIENT ) then return true end
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local ply = self:GetOwner()
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// Get client's CVars
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local _model = self:GetClientInfo( "model" )
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local _toggle = (self:GetClientNumber( "toggle" ) ~= 0)
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local _value_off = self:GetClientNumber( "value_off" )
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local _value_on = self:GetClientNumber( "value_on" )
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local _description = self:GetClientInfo( "description" )
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_button" && trace.Entity.pl == ply ) then
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trace.Entity:Setup(_toggle, _value_off, _value_on)
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trace.Entity.toggle = _toggle
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trace.Entity.value_off = _value_off
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trace.Entity.value_on = _value_on
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return true
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end
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if ( !self:GetSWEP():CheckLimit( "wire_buttons" ) ) then return false end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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local wire_button = MakeWireButton( ply, _model, trace.HitPos, Ang, _toggle, _value_off, _value_on, _description )
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local min = wire_button:OBBMins()
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wire_button:SetPos( trace.HitPos - trace.HitNormal * min.z )
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/*local const, nocollide
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// Don't weld to world
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if ( trace.Entity:IsValid() ) then
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const = constraint.Weld( wire_button, trace.Entity, 0, trace.PhysicsBone, 0, true, true )
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// Don't disable collision if it's not attached to anything
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wire_button:GetPhysicsObject():EnableCollisions( false )
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wire_button.nocollide = true
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end*/
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local const = WireLib.Weld(wire_button, trace.Entity, trace.PhysicsBone, true)
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undo.Create("WireButton")
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undo.AddEntity( wire_button )
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undo.AddEntity( const )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_buttons", wire_button )
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return true
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end
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if (SERVER) then
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function MakeWireButton( pl, Model, Pos, Ang, toggle, value_off, value_on, description, Vel, aVel, frozen )
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if ( !pl:CheckLimit( "wire_buttons" ) ) then return false end
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local wire_button = ents.Create( "gmod_wire_button" )
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if (!wire_button:IsValid()) then return false end
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wire_button:SetModel( Model )
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wire_button:SetAngles( Ang )
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wire_button:SetPos( Pos )
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wire_button:Spawn()
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wire_button:Setup(toggle, value_off, value_on )
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wire_button:SetPlayer( pl )
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local ttable = {
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toggle = toggle,
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value_off = value_off,
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value_on = value_on,
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pl = pl
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}
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table.Merge(wire_button:GetTable(), ttable )
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pl:AddCount( "wire_buttons", wire_button )
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return wire_button
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end
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duplicator.RegisterEntityClass("gmod_wire_button", MakeWireButton, "Model", "Pos", "Ang", "toggle", "value_off", "value_on", "description", "Vel", "aVel", "frozen" )
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end
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function TOOL:UpdateGhostWireButton( ent, player )
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if ( !ent || !ent:IsValid() ) then return end
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local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_button" ) then
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ent:SetNoDraw( true )
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return
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end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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local min = ent:OBBMins()
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ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
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ent:SetAngles( Ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Think()
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" ) ) then
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self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) )
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end
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self:UpdateGhostWireButton( self.GhostEntity, self:GetOwner() )
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end
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function TOOL.BuildCPanel(panel)
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panel:AddControl("Header", { Text = "#Tool_wire_button_name", Description = "#Tool_wire_button_desc" })
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panel:AddControl("ComboBox", {
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Label = "#Presets",
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MenuButton = "1",
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Folder = "wire_button",
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Options = {
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Default = {
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wire_button_toggle = "0",
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wire_button_value_on = "1",
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wire_button_value_off = "0"
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}
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},
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CVars = {
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[0] = "wire_button_toggle",
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[1] = "wire_button_value_on",
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[2] = "wire_button_value_off"
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}
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})
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ModelPlug_AddToCPanel(panel, "button", "wire_button", "#Button_Model", nil, "#Button_Model")
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// ToDo: Move these to Wire Model Pack 1
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// ["Start"] = { wire_button_model = "models/cheeze/buttons/chz_button_start.mdl" },
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// ["Reset"] = { wire_button_model = "models/cheeze/buttons/chz_button_reset.mdl" },
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// ["Enter"] = { wire_button_model = "models/cheeze/buttons/chz_button_enter.mdl" },
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// ["Stop"] = { wire_button_model = "models/cheeze/buttons/chz_button_stop.mdl" },
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// ["Key 1"] = { wire_button_model = "models/cheeze/buttons/chz_button1.mdl" },
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// ["Key 2"] = { wire_button_model = "models/cheeze/buttons/chz_button2.mdl" },
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// ["Key 3"] = { wire_button_model = "models/cheeze/buttons/chz_button3.mdl" },
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// ["Key 4"] = { wire_button_model = "models/cheeze/buttons/chz_button4.mdl" },
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// ["Key 5"] = { wire_button_model = "models/cheeze/buttons/chz_button5.mdl" },
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// ["Key 6"] = { wire_button_model = "models/cheeze/buttons/chz_button6.mdl" },
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// ["Key 7"] = { wire_button_model = "models/cheeze/buttons/chz_button7.mdl" },
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// ["Key 8"] = { wire_button_model = "models/cheeze/buttons/chz_button8.mdl" },
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// ["Key 9"] = { wire_button_model = "models/cheeze/buttons/chz_button9.mdl" },
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// ["Key 0"] = { wire_button_model = "models/cheeze/buttons/chz_button0.mdl" },
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// ["Set"] = { wire_button_model = "models/cheeze/buttons/chz_button_set.mdl" },
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// ["Plus"] = { wire_button_model = "models/cheeze/buttons/chz_button_plus.mdl" },
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// ["Minus"] = { wire_button_model = "models/cheeze/buttons/chz_button_minus.mdl" },
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// ["Clear"] = { wire_button_model = "models/cheeze/buttons/chz_button_clear.mdl" },
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// ["Arm"] = { wire_button_model = "models/cheeze/buttons/chz_button_arm.mdl" },
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// ["Muffin!"] = { wire_button_model = "models/cheeze/buttons/muffin.mdl" },
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panel:AddControl("CheckBox", {
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Label = "#WireButtonTool_toggle",
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Command = "wire_button_toggle"
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})
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panel:AddControl("Slider", {
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Label = "#WireButtonTool_value_on",
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Type = "Float",
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Min = "-10",
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Max = "10",
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Command = "wire_button_value_on"
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})
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panel:AddControl("Slider", {
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Label = "#WireButtonTool_value_off",
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Type = "Float",
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Min = "-10",
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Max = "10",
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Command = "wire_button_value_off"
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})
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end
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