[FIXED] Removed obsolete code from some hispeed devices [FIXED] Misc ZASM error [ADDED] "Connected" outputs to data socket and data plug [FIXED] Added a neater error display in GPU [FIXED] Added small fix for when other player removes your keyboard and you cant get out
75 lines
1.6 KiB
Lua
75 lines
1.6 KiB
Lua
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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local MODEL = Model( "models/hammy/pci_card.mdl" )
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ENT.WireDebugName = "DataPlug"
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function ENT:Initialize()
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self.Entity:SetModel( MODEL )
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self.Entity:PhysicsInit( SOLID_VPHYSICS )
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self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
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self.Entity:SetSolid( SOLID_VPHYSICS )
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self.MySocket = nil
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self.Memory = nil
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self.Inputs = Wire_CreateInputs(self.Entity, { "Memory" })
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self.Outputs = Wire_CreateOutputs(self.Entity, { "Connected" })
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self:SetOverlayText( "Data plug" )
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Wire_TriggerOutput(self.Entity, "Connected", 0)
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end
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function ENT:OnRemove()
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self.BaseClass.Think(self)
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if (self.MySocket) and (self.MySocket:IsValid()) then
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self.MySocket.MyPlug = nil
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end
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end
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function ENT:Setup(a,ar,ag,ab,aa)
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self.A = a or 0
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self.AR = ar or 255
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self.AG = ag or 0
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self.AB = ab or 0
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self.AA = aa or 255
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self.Entity:SetColor(ar, ag, ab, aa)
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end
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function ENT:TriggerInput(iname, value, iter)
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if (iname == "Memory") then
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self.Memory = self.Inputs.Memory.Src
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if (self.MySocket) and (self.MySocket:IsValid()) then
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self.MySocket:SetMemory(self.Memory)
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end
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end
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end
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function ENT:SetSocket(socket)
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self.MySocket = socket
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if (self.MySocket) and (self.MySocket:IsValid()) then
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self.MySocket:SetMemory(self.Memory)
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else
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Wire_TriggerOutput(self.Entity, "Connected", 0)
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end
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end
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function ENT:AttachedToSocket(socket)
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socket:SetMemory(self.Memory)
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Wire_TriggerOutput(self.Entity, "Connected", 1)
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end
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function ENT:OnRestore()
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self.A = self.A or 0
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self.AR = self.AR or 255
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self.AG = self.AG or 0
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self.AB = self.AB or 0
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self.AA = self.AA or 255
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self.BaseClass.OnRestore(self)
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end
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