wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_gate_arithmetic.lua
tad2020 19e831f08e updates in preparations for beta
changed deleteonremove to use new system in welds instead
massive updates to adv duplicator. now separate module and addon
include modified weight stool that support duplication
lots of other shit
2007-03-22 03:27:52 +00:00

435 lines
10 KiB
Lua

TOOL.Category = "Wire - Control"
TOOL.Name = "Gate - Arithmetic"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_gate_arithmetic_name", "Arithmetic Gate Tool (Wire)" )
language.Add( "Tool_wire_gate_arithmetic_desc", "Spawns an arithmetic gate for use with the wire system." )
language.Add( "Tool_wire_gate_arithmetic_0", "Primary: Create/Update Arithmetic Gate" )
language.Add( "WireGateArithmeticTool_action", "Action:" )
language.Add( "WireGateArithmeticTool_model", "Model:" )
language.Add( "sboxlimit_wire_gate_arithmetics", "You've hit arithmetic gates limit!" )
language.Add( "undone_wiregatearithmetic", "Undone Wire Arithmetic Gate" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_gates', 30)
end
TOOL.ClientConVar[ "action" ] = "+"
TOOL.ClientConVar[ "model" ] = "models/jaanus/wiretool/wiretool_gate.mdl"
if (SERVER) then
ModelPlug_Register("gate")
end
cleanup.Register( "wire_gate_arithmetics" )
function TOOL:LeftClick( trace )
if (!trace.HitPos) then return false end
if (trace.Entity:IsPlayer()) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
// Get client's CVars
local action = self:GetClientInfo( "action" )
local model = self:GetClientInfo( "model" )
if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_gate" && trace.Entity.pl == ply ) then
trace.Entity:Setup( GateActions[action] )
trace.Entity:GetTable().action = action
return true
end
if ( !self:GetSWEP():CheckLimit( "wire_gates" ) ) then return false end
if (not util.IsValidModel(model)) then return false end
if (not util.IsValidProp(model)) then return false end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local wire_gate_arithmetic = MakeWireGate( ply, trace.HitPos, Ang, model, action )
local min = wire_gate_arithmetic:OBBMins()
wire_gate_arithmetic:SetPos( trace.HitPos - trace.HitNormal * min.z )
local const, nocollide
// Don't weld to world
if ( trace.Entity:IsValid() ) then
const = constraint.Weld( wire_gate_arithmetic, trace.Entity, 0, trace.PhysicsBone, 0, true, true )
// Don't disable collision if it's not attached to anything
wire_gate_arithmetic:GetPhysicsObject():EnableCollisions( false )
wire_gate_arithmetic.nocollide = true
end
undo.Create("WireGateArithmetic")
undo.AddEntity( wire_gate_arithmetic )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_gate_arithmetics", wire_gate_arithmetic )
return true
end
function TOOL:RightClick( trace )
return self:LeftClick( trace )
end
function TOOL:UpdateGhostWireGateArithmetic( ent, player )
if ( !ent || !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_gate" ) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" )) then
self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireGateArithmetic( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_gate_arithmetic_name", Description = "#Tool_wire_gate_arithmetic_desc" })
local Actions = {
Label = "#WireGateArithmeticTool_action",
MenuButton = "0",
Height = 180,
Options = {}
}
for k,v in pairs(GateActions) do
if(v.group == "Arithmetic") then
Actions.Options[v.name or "No Name"] = { wire_gate_arithmetic_action = k }
end
end
panel:AddControl("ListBox", Actions)
ModelPlug_AddToCPanel(panel, "gate", "wire_gate_arithmetic", "#WireGateArithmeticTool_model", nil, "#WireGateArithmeticTool_model")
end
GateActions = GateActions or {}
GateActions["increment"] = {
group = "Arithmetic",
name = "Increment",
inputs = { "A", "Clk" },
output = function(gate, A, Clk)
local clk = ( Clk > 0 )
if ( gate.PrevValue ~= clk ) then
gate.PrevValue = clk
if ( clk ) then
if ( gate.Memory == nil ) then
gate.Memory = A
else
gate.Memory = gate.Memory + 1
end
end
end
return gate.Memory
end,
label = function(Out, A)
return "(" .. A .. " + LastNum)++ = " .. Out
end
}
GateActions["identity"] = {
group = "Arithmetic",
name = "Identity (No change)",
inputs = { "A" },
output = function(gate, A)
return A
end,
label = function(Out, A)
return A.." = "..Out
end
}
GateActions["negate"] = {
group = "Arithmetic",
name = "Negate",
inputs = { "A" },
output = function(gate, A)
return -A
end,
label = function(Out, A)
return "-"..A.." = "..Out
end
}
GateActions["inverse"] = {
group = "Arithmetic",
name = "Inverse",
inputs = { "A" },
output = function(gate, A)
if (A) and (math.abs(A) >= 0.0001) then return 1/A end
return 0
end,
label = function(Out, A)
return "1/"..A.." = "..Out
end
}
GateActions["sqrt"] = {
group = "Arithmetic",
name = "Square Root",
inputs = { "A" },
output = function(gate, A)
return math.sqrt(math.abs(A)) // Negatives are possible, use absolute value
end,
label = function(Out, A)
/*if ( A < 0 ) then
return "sqrt("..A..") = i"..Out // Display as imaginary if A is negative
else*/
return "sqrt("..A..") = "..Out
//end
end
}
GateActions["log"] = {
group = "Arithmetic",
name = "Log",
inputs = { "A" },
output = function(gate, A)
return math.log(A)
end,
label = function(Out, A)
return "log("..A..") = "..Out
end
}
GateActions["log10"] = {
group = "Arithmetic",
name = "Log 10",
inputs = { "A" },
output = function(gate, A)
return math.log10(A)
end,
label = function(Out, A)
return "log10("..A..") = "..Out
end
}
GateActions["abs"] = {
group = "Arithmetic",
name = "Absolute",
inputs = { "A" },
output = function(gate, A)
return math.abs(A)
end,
label = function(Out, A)
return "abs("..A..") = "..Out
end
}
GateActions["sgn"] = {
group = "Arithmetic",
name = "Sign (-1,0,1)",
inputs = { "A" },
output = function(gate, A)
if (A > 0) then return 1 end
if (A < 0) then return -1 end
return 0
end,
label = function(Out, A)
return "sgn("..A..") = "..Out
end
}
GateActions["floor"] = {
group = "Arithmetic",
name = "Floor (Round down)",
inputs = { "A" },
output = function(gate, A)
return math.floor(A)
end,
label = function(Out, A)
return "floor("..A..") = "..Out
end
}
GateActions["round"] = {
group = "Arithmetic",
name = "Round",
inputs = { "A" },
output = function(gate, A)
return math.Round(A)
end,
label = function(Out, A)
return "round("..A..") = "..Out
end
}
GateActions["ceil"] = {
group = "Arithmetic",
name = "Ceiling (Round up)",
inputs = { "A" },
output = function(gate, A)
return math.ceil(A)
end,
label = function(Out, A)
return "ceil("..A..") = "..Out
end
}
GateActions["+"] = {
group = "Arithmetic",
name = "Add",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
compact_inputs = 2,
output = function(gate, ...)
local result = 0
for k,v in ipairs(arg) do
if (v) then result = result+v end
end
return result
end,
label = function(Out, ...)
local txt = ""
for k,v in ipairs(arg) do
if (v) then txt = txt..v.." + " end
end
return string.sub(txt, 1, -4).." = "..Out
end
}
GateActions["-"] = {
group = "Arithmetic",
name = "Subtract",
inputs = { "A", "B" },
colors = { Color(255, 0, 0, 255), Color(0, 0, 255, 255) },
output = function(gate, A, B)
return A-B
end,
label = function(Out, A, B)
return A.." - "..B.." = "..Out
end
}
GateActions["*"] = {
group = "Arithmetic",
name = "Multiply",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
compact_inputs = 2,
output = function(gate, ...)
local result = 1
for k,v in ipairs(arg) do
if (v) then result = result*v end
end
return result
end,
label = function(Out, ...)
local txt = ""
for k,v in ipairs(arg) do
if (v) then txt = txt..v.." * " end
end
return string.sub(txt, 1, -4).." = "..Out
end
}
GateActions["/"] = {
group = "Arithmetic",
name = "Divide",
inputs = { "A", "B" },
output = function(gate, A, B)
if (math.abs(B) < 0.0001) then return 0 end
return A/B
end,
label = function(Out, A, B)
return A.." / "..B.." = "..Out
end
}
GateActions["%"] = {
group = "Arithmetic",
name = "Modulus",
inputs = { "A", "B" },
output = function(gate, A, B)
if ( B == 0 ) then return 0 end
return math.fmod(A,B)
end,
label = function(Out, A, B)
return A.." % "..B.." = "..Out
end
}
GateActions["rand"] = {
group = "Arithmetic",
name = "Random",
inputs = { "A", "B" },
timed = true,
output = function(gate, A, B)
return math.random()*(B-A)+A
end,
label = function(Out, A, B)
return "random("..A.." - "..B..") = "..Out
end
}
GateActions["PI"] = {
group = "Arithmetic",
name = "PI",
inputs = { },
output = function(gate)
return math.pi
end,
label = function(Out)
return "PI = "..Out
end
}
GateActions["exp"] = {
group = "Arithmetic",
name = "Exp",
inputs = { "A" },
output = function(gate, A)
return math.exp(A)
end,
label = function(Out, A)
return "exp("..A..") = "..Out
end
}
GateActions["pow"] = {
group = "Arithmetic",
name = "Exponential Powers",
inputs = { "A", "B" },
output = function(gate, A, B)
return math.pow(A, B)
end,
label = function(Out, A, B)
return "pow("..A..", "..B..") = "..Out
end
}