sadly self.Entity:GetPhysicsObject():GetAngleVelocity() does work client side, so read out is unlikely
165 lines
5.1 KiB
Lua
165 lines
5.1 KiB
Lua
TOOL.Category = "Wire - Detection"
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TOOL.Name = "Speedometer"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_wire_speedometer_name", "Speedometer Tool (Wire)" )
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language.Add( "Tool_wire_speedometer_desc", "Spawns a speedometer for use with the wire system." )
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language.Add( "Tool_wire_speedometer_0", "Primary: Create/Update Speedometer" )
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language.Add( "Tool_wire_speedometer_xyz_mode", "Split Outputs to X,Y,Z:" )
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language.Add( "Tool_wire_speedometer_angvel", "Add Angular Velocity Outputs" )
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language.Add( "sboxlimit_wire_speedometers", "You've hit speedometers limit!" )
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language.Add( "undone_wirespeedometer", "Undone Wire Speedometer" )
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end
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if (SERVER) then
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CreateConVar('sbox_maxwire_speedometers', 10)
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end
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TOOL.ClientConVar[ "xyz_mode" ] = "1"
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TOOL.ClientConVar[ "angvel" ] = 0
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TOOL.Model = "models/jaanus/wiretool/wiretool_speed.mdl"
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cleanup.Register( "wire_speedometers" )
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function TOOL:LeftClick( trace )
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if trace.Entity && trace.Entity:IsPlayer() then return false end
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// If there's no physics object then we can't constraint it!
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if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
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if (CLIENT) then return true end
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local ply = self:GetOwner()
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local xyz_mode = (self:GetClientNumber("xyz_mode") ~= 0)
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local AngVel = (self:GetClientNumber( "angvel" ) == 1)
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// If we shot a wire_speedometer do nothing
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_speedometer" && trace.Entity.pl == ply ) then
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trace.Entity:Setup(xyz_mode, AngVel)
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trace.Entity.z_only = xyz_mode --was renamed but keep it the same to protect dupesaves
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trace.Entity.AngVel = AngVel
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return true
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end
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if ( !self:GetSWEP():CheckLimit( "wire_speedometers" ) ) then return false end
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if (not util.IsValidModel(self.Model)) then return false end
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if (not util.IsValidProp(self.Model)) then return false end // Allow ragdolls to be used?
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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wire_speedometer = MakeWireSpeedometer( ply, Ang, trace.HitPos, xyz_mode, AngVel )
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local min = wire_speedometer:OBBMins()
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wire_speedometer:SetPos( trace.HitPos - trace.HitNormal * min.z )
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local const = WireLib.Weld(wire_speedometer, trace.Entity, trace.PhysicsBone, true)
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undo.Create("WireSpeedometer")
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undo.AddEntity( wire_speedometer )
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undo.AddEntity( const )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_speedometers", wire_speedometer )
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ply:AddCleanup( "wire_speedometers", const )
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ply:AddCleanup( "wire_speedometers", nocollide )
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return true
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end
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if (SERVER) then
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function MakeWireSpeedometer( pl, Ang, Pos, xyz_mode, AngVel, nocollide, Vel, aVel, frozen )
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if ( !pl:CheckLimit( "wire_speedometers" ) ) then return false end
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local wire_speedometer = ents.Create( "gmod_wire_speedometer" )
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if (!wire_speedometer:IsValid()) then return false end
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wire_speedometer:SetAngles( Ang )
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wire_speedometer:SetPos( Pos )
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wire_speedometer:SetModel( Model("models/jaanus/wiretool/wiretool_speed.mdl") )
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wire_speedometer:Spawn()
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wire_speedometer:Setup(xyz_mode, AngVel)
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wire_speedometer:SetPlayer(pl)
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if ( nocollide == true ) then wire_speedometer:GetPhysicsObject():EnableCollisions( false ) end
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local ttable = {
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z_only = xyz_mode, --was renamed but keep it the same to protect dupesaves
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AngVel = AngVel,
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pl = pl,
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}
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table.Merge(wire_speedometer:GetTable(), ttable )
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pl:AddCount( "wire_speedometers", wire_speedometer )
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return wire_speedometer
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end
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duplicator.RegisterEntityClass("gmod_wire_speedometer", MakeWireSpeedometer, "Ang", "Pos", "z_only", "AngVel", "nocollide", "Vel", "aVel", "frozen")
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end
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function TOOL:UpdateGhostWireSpeedometer( ent, player )
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if ( !ent ) then return end
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if ( !ent:IsValid() ) then return end
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local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit) then return end
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if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_speedometer" || trace.Entity:IsPlayer()) then
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ent:SetNoDraw( true )
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return
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end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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local min = ent:OBBMins()
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ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
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ent:SetAngles( Ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Think()
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then
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self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) )
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end
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self:UpdateGhostWireSpeedometer( self.GhostEntity, self:GetOwner() )
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end
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function TOOL.BuildCPanel(panel)
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panel:AddControl("Header", { Text = "#Tool_wire_speedometer_name", Description = "#Tool_wire_speedometer_desc" })
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panel:AddControl("CheckBox", {
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Label = "#Tool_wire_speedometer_xyz_mode",
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Command = "wire_speedometer_xyz_mode"
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})
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panel:AddControl("CheckBox", {
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Label = "#Tool_wire_speedometer_angvel",
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Command = "wire_speedometer_AngVel"
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})
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end
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