wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_light.lua
tad2020 99ca8dead2 added ent freeze when making on to world
added WireLib.* of Wire_* functions
added WireLib.Weld function
fixed old sensor->finder link system
(this changes are untested)
2007-03-28 23:24:55 +00:00

181 lines
5.0 KiB
Lua

TOOL.Category = "Wire - Display"
TOOL.Name = "Light"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_light_name", "Light Tool (Wire)" )
language.Add( "Tool_wire_light_desc", "Spawns a Light for use with the wire system." )
language.Add( "Tool_wire_light_0", "Primary: Create Light" )
language.Add( "WireLightTool_directional", "Directional Component:" )
language.Add( "WireLightTool_radiant", "Radiant Component:" )
language.Add( "sboxlimit_wire_lights", "You've hit Lights limit!" )
language.Add( "undone_wirelight", "Undone Wire Light" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_lights', 8)
end
TOOL.ClientConVar[ "directional" ] = "0"
TOOL.ClientConVar[ "radiant" ] = "0"
TOOL.Model = "models/jaanus/wiretool/wiretool_siren.mdl"
cleanup.Register( "wire_lights" )
function TOOL:LeftClick( trace )
if trace.Entity && trace.Entity:IsPlayer() then return false end
// If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
if (CLIENT) then return true end
local ply = self:GetOwner()
local directional = (self:GetClientNumber("directional") ~= 0)
local radiant = (self:GetClientNumber("radiant") ~= 0)
// If we shot a wire_light change its settings
if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_light" && trace.Entity.pl == ply ) then
trace.Entity:Setup(directional, radiant)
trace.Entity.directional = directional
trace.Entity.radiant = radiant
return true
end
if ( !self:GetSWEP():CheckLimit( "wire_lights" ) ) then return false end
if (not util.IsValidModel(self.Model)) then return false end
if (not util.IsValidProp(self.Model)) then return false end // Allow ragdolls to be used?
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
wire_light = MakeWireLight( ply, Ang, trace.HitPos, directional, radiant )
local min = wire_light:OBBMins()
wire_light:SetPos( trace.HitPos - trace.HitNormal * min.z )
/*local const, nocollide
// Don't weld to world
if ( trace.Entity:IsValid() ) then
const = constraint.Weld( wire_light, trace.Entity, 0, trace.PhysicsBone, 0, true, true )
// Don't disable collision if it's not attached to anything
if ( collision == 0 ) then
wire_light:GetPhysicsObject():EnableCollisions( false )
wire_light:GetTable().nocollide = true
end
end*/
local const = WireLib.Weld(wire_light, trace.Entity, trace.PhysicsBone, true)
undo.Create("WireLight")
undo.AddEntity( wire_light )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_lights", wire_light )
ply:AddCleanup( "wire_lights", const )
ply:AddCleanup( "wire_lights", nocollide )
return true
end
if (SERVER) then
function MakeWireLight( pl, Ang, Pos, directional, radiant, nocollide, Vel, aVel, frozen )
if ( !pl:CheckLimit( "wire_lights" ) ) then return false end
local wire_light = ents.Create( "gmod_wire_light" )
if (!wire_light:IsValid()) then return false end
wire_light:SetAngles( Ang )
wire_light:SetPos( Pos )
wire_light:Spawn()
wire_light:GetTable():Setup(directional, radiant)
wire_light:GetTable():SetPlayer(pl)
if ( nocollide == true ) then wire_light:GetPhysicsObject():EnableCollisions( false ) end
local ttable = {
pl = pl,
directional = directional,
radiant = radiant,
nocollide = nocollide
}
table.Merge(wire_light:GetTable(), ttable )
pl:AddCount( "wire_lights", wire_light )
return wire_light
end
duplicator.RegisterEntityClass("gmod_wire_light", MakeWireLight, "Ang", "Pos", "directional", "radiant", "nocollide", "Vel", "aVel", "frozen")
end
function TOOL:UpdateGhostWireLight( ent, player )
if ( !ent ) then return end
if ( !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit) then return end
if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_light" || trace.Entity:IsPlayer()) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model) then
self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireLight( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_light_name", Description = "#Tool_wire_light_desc" })
panel:AddControl("CheckBox", {
Label = "#WireLightTool_directional",
Command = "wire_light_directional"
})
panel:AddControl("CheckBox", {
Label = "#WireLightTool_radiant",
Command = "wire_light_radiant"
})
end