Console Screen (30x18 dos-like console) Address Bus (To join up to 4 address spaces) Data Port (Aka old ports in CPU, but external) Data Plug (Connects address spaces) 32KB RAM module CPU Protected Mode (Simple) CPU Interrupts (in PM) Strings supported in DB macro. Lots more I forgot. CPU Frequency limit to 5000Hz Fixed: CPU is now V2.00, added lots and lots of opcodes, around 100 (but 8 are disabled due to some reasons) Digital Screen (new inputs) Wired Numpad (Hi-Speed link added, acts as buffer) New examples for CPU CPU supports writing to ROM, i.e. program will be restored each reset. ZCPU & ZASM bugs. Known bugs: Address Bus settings do not save when duping Console screen does not dupe (duplications of it result in things connected to old copy) Removed in-game editor, reworking it into VGUI. You can always use notepad, or my editor, it might be posted on forum Some other misc little bugs.
136 lines
4.1 KiB
Lua
136 lines
4.1 KiB
Lua
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TOOL.Category = "Wire - Display"
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TOOL.Name = "Console Screen"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_wire_consolescreen_name", "Console Screen Tool (Wire)" )
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language.Add( "Tool_wire_consolescreen_desc", "Spawns a console screen" )
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language.Add( "Tool_wire_consolescreen_0", "Primary: Create/Update screen" )
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language.Add( "sboxlimit_wire_consolescreens", "You've hit console screens limit!" )
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language.Add( "undone_wireconsolescreen", "Undone Wire Screen" )
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end
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if (SERVER) then
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CreateConVar('sbox_maxwire_consolescreens', 20)
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end
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TOOL.ClientConVar[ "model" ] = "models/props_lab/monitor01b.mdl"
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cleanup.Register( "wire_consolescreens" )
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function TOOL:LeftClick( trace )
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if trace.Entity && trace.Entity:IsPlayer() then return false end
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if (CLIENT) then return true end
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if ( !self:GetSWEP():CheckLimit( "wire_consolescreens" ) ) then return false end
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if (not util.IsValidModel(self:GetClientInfo( "model" ))) then return false end
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if (not util.IsValidProp(self:GetClientInfo( "model" ))) then return false end
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local ply = self:GetOwner()
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local Ang = trace.HitNormal:Angle()
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local Smodel = self:GetClientInfo( "model" )
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Ang.pitch = Ang.pitch + 90
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wire_consolescreen = MakeWireconsoleScreen( ply, Ang, trace.HitPos, Smodel )
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local min = wire_consolescreen:OBBMins()
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wire_consolescreen:SetPos( trace.HitPos - trace.HitNormal * min.z )
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undo.Create("WireconsoleScreen")
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undo.AddEntity( wire_consolescreen )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_consolescreens", wire_consolescreen )
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return true
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end
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if (SERVER) then
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function MakeWireconsoleScreen( pl, Ang, Pos, Smodel )
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if ( !pl:CheckLimit( "wire_consolescreens" ) ) then return false end
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local wire_consolescreen = ents.Create( "gmod_wire_consolescreen" )
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if (!wire_consolescreen:IsValid()) then return false end
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wire_consolescreen:SetModel(Smodel)
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wire_consolescreen:SetAngles( Ang )
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wire_consolescreen:SetPos( Pos )
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wire_consolescreen:Spawn()
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wire_consolescreen:SetPlayer(pl)
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local ttable = {
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pl = pl,
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Smodel = Smodel,
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}
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table.Merge(wire_consolescreen:GetTable(), ttable )
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pl:AddCount( "wire_consolescreens", wire_consolescreen )
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return wire_consolescreen
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end
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duplicator.RegisterEntityClass("gmod_wire_consolescreen", MakeWireconsoleScreen, "Ang", "Pos", "Smodel")
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end
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function TOOL:UpdateGhostWireconsoleScreen( ent, player )
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if ( !ent ) then return end
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if ( !ent:IsValid() ) then return end
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local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit) then return end
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if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_consolescreen" || trace.Entity:IsPlayer()) then
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ent:SetNoDraw( true )
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return
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end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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local min = ent:OBBMins()
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ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
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ent:SetAngles( Ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Think()
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" ) || (not self.GhostEntity:GetModel()) ) then
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self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) )
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end
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self:UpdateGhostWireconsoleScreen( self.GhostEntity, self:GetOwner() )
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end
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function TOOL.BuildCPanel(panel)
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panel:AddControl("Header", { Text = "#Tool_wire_consolescreen_name", Description = "#Tool_wire_consolescreen_desc" })
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panel:AddControl("ComboBox", {
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Label = "#WireThrusterTool_Model",
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MenuButton = "0",
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Options = {
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["#Small tv"] = { wire_consolescreen_model = "models/props_lab/monitor01b.mdl" },
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["#Plasma tv"] = { wire_consolescreen_model = "models/props/cs_office/TV_plasma.mdl" },
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["#LCD monitor"] = { wire_consolescreen_model = "models/props/cs_office/computer_monitor.mdl" },
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["#Monitor Big"] = { wire_consolescreen_model = "models/kobilica/wiremonitorbig.mdl" },
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["#Monitor Small"] = { wire_consolescreen_model = "models/kobilica/wiremonitorsmall.mdl" },
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}
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})
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end
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