174 lines
4.7 KiB
Lua
174 lines
4.7 KiB
Lua
TOOL.Category = "Wire - Beacon"
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TOOL.Name = "Waypoint"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_wire_waypoint_name", "Waypoint Beacon Tool (Wire)" )
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language.Add( "Tool_wire_waypoint_desc", "Spawns a waypoint beacon for use with the wire system." )
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language.Add( "Tool_wire_waypoint_0", "Primary: Create/Update Waypoint Beacon Secondary: Link to next waypoint" )
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language.Add( "Tool_wire_waypoint_1", "Primary: Select waypoint to go to after this one" )
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language.Add( "WireWaypointTool_range", "Range:" )
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language.Add( "WireWaypointTool_alink", "Auto-link previous:" )
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language.Add( "sboxlimit_wire_waypoints", "You've hit waypoint beacons limit!" )
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language.Add( "undone_wirewaypoint", "Undone Wire Waypoint Beacon" )
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end
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if (SERVER) then
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CreateConVar('sbox_maxwire_waypoints',30)
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end
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TOOL.ClientConVar[ "range" ] = "150"
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TOOL.ClientConVar[ "alink" ] = "0"
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TOOL.Model = "models/props_lab/powerbox02d.mdl"
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cleanup.Register( "wire_waypoints" )
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function TOOL:LeftClick(trace)
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if (!trace.HitPos) then return false end
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if (trace.Entity:IsPlayer()) then return false end
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if ( CLIENT ) then return true end
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local ply = self:GetOwner()
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if (self:GetStage() == 1) then
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self:SetStage(0)
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if (trace.Entity:IsValid()) and (trace.Entity:GetClass() == "gmod_wire_waypoint") and (self.SrcWaypoint) and (self.SrcWaypoint:IsValid()) then
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self.SrcWaypoint:SetNextWaypoint(trace.Entity)
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self.SrcWaypoint = nil
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return true
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end
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self.SrcWaypoint = nil
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return
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end
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local range = self:GetClientNumber("range")
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_waypoint" && trace.Entity.pl == ply ) then
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trace.Entity:Setup(range)
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trace.Entity.range = range
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return true
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end
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if ( !self:GetSWEP():CheckLimit( "wire_waypoints" ) ) then return false end
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local Ang = trace.HitNormal:Angle()
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local wire_waypoint = MakeWireWaypoint( ply, trace.HitPos, Ang, range )
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local min = wire_waypoint:OBBMins()
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wire_waypoint:SetPos( trace.HitPos - trace.HitNormal * (min.z) )
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// Auto-link (itsbth)
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if ( self.OldWaypoint && self.OldWaypoint:IsValid() and self:GetClientNumber("alink") == 1 ) then
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self.OldWaypoint:SetNextWaypoint(wire_waypoint)
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end
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self.OldWaypoint = wire_waypoint
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undo.Create("WireWaypoint")
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undo.AddEntity( wire_waypoint )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_waypoints", wire_waypoint )
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return true
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end
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function TOOL:RightClick(trace)
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if (self:GetStage() == 0) and (trace.Entity:IsValid()) and (trace.Entity:GetClass() == "gmod_wire_waypoint") then
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self.SrcWaypoint = trace.Entity
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self:SetStage(1)
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return true
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end
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return self:LeftClick(trace)
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end
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if SERVER then
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function MakeWireWaypoint(pl, Pos, Ang, range, Vel, aVel, frozen )
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if (!pl:CheckLimit("wire_waypoints")) then return end
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local wire_waypoint = ents.Create("gmod_wire_waypoint")
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wire_waypoint:SetPos(Pos)
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wire_waypoint:SetAngles(Ang)
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wire_waypoint:SetModel( Model("models/props_lab/powerbox02d.mdl") )
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wire_waypoint:Spawn()
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wire_waypoint:Activate()
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wire_waypoint:Setup(range)
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wire_waypoint:SetPlayer(pl)
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local ttable = {
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pl = pl,
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range = range,
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nocollide = nocollide,
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}
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table.Merge( wire_waypoint:GetTable(), ttable )
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pl:AddCount( "wire_waypoints", wire_waypoint )
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return wire_waypoint
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end
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duplicator.RegisterEntityClass("gmod_wire_waypoint", MakeWireWaypoint, "Pos", "Ang", "range", "Vel", "aVel", "frozen")
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end
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function TOOL:UpdateGhostWireWaypoint( ent, player )
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if ( !ent || !ent:IsValid() ) then return end
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local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_waypoint" ) then
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ent:SetNoDraw( true )
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return
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end
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local Ang = trace.HitNormal:Angle()
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local min = ent:OBBMins()
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ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
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ent:SetAngles( Ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Think()
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then
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self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) )
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end
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self:UpdateGhostWireWaypoint( self.GhostEntity, self:GetOwner() )
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end
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function TOOL.BuildCPanel(panel)
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panel:AddControl("Header", { Text = "#Tool_wire_waypoint_name", Description = "#Tool_wire_waypoint_desc" })
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panel:AddControl("Slider", {
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Label = "#WireWaypointTool_range",
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Type = "Float",
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Min = "1",
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Max = "1000",
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Command = "wire_waypoint_range"
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})
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panel:AddControl("Checkbox", {
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Label = "#WireWaypointTool_alink",
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Command = "wire_waypoint_alink"
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})
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end
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