wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_trail.lua

124 lines
3.5 KiB
Lua

TOOL.Category = "Wire - Render"
TOOL.Name = "Trail"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_trail_name", "Trail Tool (Wire)" )
language.Add( "Tool_wire_trail_desc", "Spawns a wired trail." )
language.Add( "Tool_wire_trail_0", "Primary: Create/Update trail" )
language.Add( "WireTrailTool_trail", "Trail:" )
language.Add( "WireTrailTool_mat", "Material:" )
language.Add( "sboxlimit_wire_trails", "You've hit trails limit!" )
language.Add( "Undone_Wire Trails", "Undone Wire Trail" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_trails', 20)
end
TOOL.Model = "models/jaanus/wiretool/wiretool_range.mdl"
TOOL.ClientConVar[ "material" ] = ""
cleanup.Register( "wire_trails" )
function TOOL:LeftClick( trace )
if (!trace.HitPos) then return false end
if (trace.Entity:IsPlayer()) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
local mat = self:GetClientInfo("material")
if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_trail" && trace.Entity:GetTable().pl == ply ) then
trace.Entity.mat = mat
trace.Entity:Setup(mat)
return true
end
if ( !self:GetSWEP():CheckLimit( "wire_trails" ) ) then return false end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local wire_trail = MakeWireTrail( ply, trace.HitPos, mat, Ang )
local min = wire_trail:OBBMins()
wire_trail:SetPos( trace.HitPos - trace.HitNormal * min.z )
local const = WireLib.Weld(wire_trail, trace.Entity, trace.PhysicsBone, true)
undo.Create("Wire Trails")
undo.AddEntity( wire_trail )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_trails", wire_trail )
return true
end
if (SERVER) then
function MakeWireTrail( pl, Pos, mat, Ang )
if ( !pl:CheckLimit( "wire_trails" ) ) then return false end
local wire_trail = ents.Create( "gmod_wire_trail" )
if (!wire_trail:IsValid()) then return false end
wire_trail:SetAngles( Ang )
wire_trail:SetPos( Pos )
wire_trail:SetModel( Model("models/jaanus/wiretool/wiretool_range.mdl") )
wire_trail:Spawn()
wire_trail:Setup(mat)
wire_trail:SetPlayer( pl )
wire_trail.pl = pl
wire_trail.mat = mat
pl:AddCount( "wire_trails", wire_trail )
return wire_trail
end
duplicator.RegisterEntityClass("gmod_wire_trail", MakeWireTrail, "Pos", "mat", "Ang", "Vel", "aVel", "frozen")
end
function TOOL:UpdateGhostWireTrail( ent, player )
if ( !ent || !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_trail" ) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then
self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireTrail( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_trail_name", Description = "#Tool_wire_trail_desc" })
panel:AddControl( "MatSelect", { Height = "2", Label = "#WireTrailTool_mat", ConVar = "wire_trail_material", Options = list.Get( "trail_materials" ), ItemWidth = 64, ItemHeight = 64 } )
end