wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_relay.lua
2008-06-14 00:55:20 +00:00

289 lines
9.0 KiB
Lua

TOOL.Category = "Wire - I/O"
TOOL.Name = "Relay"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_relay_name", "Relay" )
language.Add( "Tool_wire_relay_desc", "Spawns a multi pole, multi throw relay switch." )
language.Add( "Tool_wire_relay_0", "Primary: Create/Update Relay" )
language.Add( "WireRelayTool_keygroup1", "Input 1 Key:" )
language.Add( "WireRelayTool_keygroup2", "Input 2 Key:" )
language.Add( "WireRelayTool_keygroup3", "Input 3 Key:" )
language.Add( "WireRelayTool_keygroup4", "Input 4 Key:" )
language.Add( "WireRelayTool_keygroup5", "Input 5 Key:" )
language.Add( "WireRelayTool_keygroupoff", "Open (off) Key:" )
language.Add( "WireRelayTool_nokey", "No Key switching:" )
language.Add( "WireRelayTool_toggle", "Toggle:" )
language.Add( "WireRelayTool_normclose", "Normaly:" )
language.Add( "WireRelayTool_poles", "Number of poles:" )
language.Add( "WireRelayTool_throws", "Number of throws:" )
language.Add( "sboxlimit_wire_relays", "You've hit relays limit!" )
language.Add( "undone_wirerelay", "Undone Wire Relay" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_relays', 20)
end
TOOL.ClientConVar[ "keygroupoff" ] = "0"
TOOL.ClientConVar[ "keygroup1" ] = "1"
TOOL.ClientConVar[ "keygroup2" ] = "2"
TOOL.ClientConVar[ "keygroup3" ] = "3"
TOOL.ClientConVar[ "keygroup4" ] = "4"
TOOL.ClientConVar[ "keygroup5" ] = "5"
TOOL.ClientConVar[ "nokey" ] = "0"
TOOL.ClientConVar[ "toggle" ] = "1"
TOOL.ClientConVar[ "normclose" ] = "0"
TOOL.ClientConVar[ "poles" ] = "1"
TOOL.ClientConVar[ "throws" ] = "2"
TOOL.Model = "models/kobilica/relay.mdl"
cleanup.Register( "wire_relays" )
function TOOL:LeftClick( trace )
if (!trace.HitPos) then return false end
if (trace.Entity:IsPlayer()) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
local _keygroup1 = self:GetClientNumber( "keygroup1" )
local _keygroup2 = self:GetClientNumber( "keygroup2" )
local _keygroup3 = self:GetClientNumber( "keygroup3" )
local _keygroup4 = self:GetClientNumber( "keygroup4" )
local _keygroup5 = self:GetClientNumber( "keygroup5" )
local _keygroupoff = self:GetClientNumber( "keygroupoff" )
local _nokey = self:GetClientNumber( "nokey" ) == 1
local _toggle = self:GetClientNumber( "toggle" ) == 1
local _normclose = self:GetClientNumber( "normclose" )
local _value_off = self:GetClientNumber( "value_off" )
local _poles = self:GetClientNumber( "poles" )
local _throws = self:GetClientNumber( "throws" )
if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_relay" && trace.Entity.pl == ply ) then
trace.Entity:Setup( _keygroup1, _keygroup2, _keygroup3, _keygroup4, _keygroup5, _keygroupoff, _toggle, _normclose, _poles, _throws, _nokey )
return true
end
if ( !self:GetSWEP():CheckLimit( "wire_relays" ) ) then return false end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local wire_relay = MakeWireRelay( ply, trace.HitPos, Ang, _keygroup1, _keygroup2, _keygroup3, _keygroup4, _keygroup5, _keygroupoff, _toggle, _normclose, _poles, _throws, _nokey )
local min = wire_relay:OBBMins()
wire_relay:SetPos( trace.HitPos - trace.HitNormal * min.z )
local const = WireLib.Weld(wire_relay, trace.Entity, trace.PhysicsBone, true)
undo.Create("WireRelay")
undo.AddEntity( wire_relay )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_relays", wire_relay )
return true
end
if (SERVER) then
function MakeWireRelay( pl, Pos, Ang, keygroup1, keygroup2, keygroup3, keygroup4, keygroup5, keygroupoff, toggle, normclose, poles, throws, nokey, Vel, aVel, frozen )
if ( !pl:CheckLimit( "wire_relays" ) ) then return false end
local wire_relay = ents.Create( "gmod_wire_relay" )
if (!wire_relay:IsValid()) then return false end
wire_relay:SetAngles( Ang )
wire_relay:SetPos( Pos )
wire_relay:SetModel( Model("models/jaanus/wiretool/wiretool_input.mdl") )
wire_relay:Spawn()
wire_relay:Setup( keygroup1, keygroup2, keygroup3, keygroup4, keygroup5, keygroupoff, toggle, normclose, poles, throws )
wire_relay:SetPlayer( pl )
if (!nokey) then
if (keygroupoff) then
numpad.OnDown( pl, keygroupoff, "WireRelay_On", wire_relay, 0 )
numpad.OnUp( pl, keygroupoff, "WireRelay_Off", wire_relay, 0 )
end
if (keygroup1) then
numpad.OnDown( pl, keygroup1, "WireRelay_On", wire_relay, 1 )
numpad.OnUp( pl, keygroup1, "WireRelay_Off", wire_relay, 1 )
end
if (keygroup2) then
numpad.OnDown( pl, keygroup2, "WireRelay_On", wire_relay, 2 )
numpad.OnUp( pl, keygroup2, "WireRelay_Off", wire_relay, 2 )
end
if (keygroup3) then
numpad.OnDown( pl, keygroup3, "WireRelay_On", wire_relay, 3 )
numpad.OnUp( pl, keygroup3, "WireRelay_Off", wire_relay, 3 )
end
if (keygroup4) then
numpad.OnDown( pl, keygroup4, "WireRelay_On", wire_relay, 4 )
numpad.OnUp( pl, keygroup4, "WireRelay_Off", wire_relay, 4 )
end
if (keygroup5) then
numpad.OnDown( pl, keygroup5, "WireRelay_On", wire_relay, 5 )
numpad.OnUp( pl, keygroup5, "WireRelay_Off", wire_relay, 5 )
end
end
local ttable = {
keygroup1 = keygroup1,
keygroup2 = keygroup2,
keygroup3 = keygroup3,
keygroup4 = keygroup4,
keygroup5 = keygroup5,
keygroupoff = keygroupoff,
toggle = toggle,
normclose = normclose,
poles = poles,
throws = throws,
nokey = nokey,
pl = pl
}
table.Merge(wire_relay, ttable )
pl:AddCount( "wire_relays", wire_relay )
return wire_relay
end
duplicator.RegisterEntityClass("gmod_wire_relay", MakeWireRelay, "Pos", "Ang", "keygroup1", "keygroup2", "keygroup3", "keygroup4", "keygroup5", "keygroupoff", "toggle", "normclose", "poles", "throws", "nokey", "Vel", "aVel", "frozen")
end
function TOOL:UpdateGhostWireInput( ent, player )
if ( !ent || !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_input" ) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then
self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireInput( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_relay_name", Description = "#Tool_wire_relay_desc" })
panel:AddControl("ComboBox", {
Label = "#Presets",
MenuButton = "1",
Folder = "wire_relay",
Options = {
Default = {
wire_relay_keygroup1 = "1",
wire_relay_keygroup2 = "2",
wire_relay_keygroup3 = "3",
wire_relay_keygroup4 = "4",
wire_relay_keygroup5 = "5",
wire_relay_keygroupoff = "0",
wire_relay_toggle = "0",
wire_relay_nromclose = "0",
wire_relay_poles = "1",
wire_relay_throws = "2"
}
},
CVars = {
[0] = "wire_relay_keygroup1",
[1] = "wire_relay_keygroup2",
[2] = "wire_relay_keygroup3",
[3] = "wire_relay_keygroup4",
[4] = "wire_relay_keygroup5",
[5] = "wire_relay_keygroupoff",
[6] = "wire_relay_toggle",
[7] = "wire_relay_close",
[8] = "wire_relay_poles",
[9] = "wire_relay_throws"
}
})
panel:AddControl("Slider", {
Label = "#WireRelayTool_poles",
Type = "Integer",
Min = "1",
Max = "8",
Command = "wire_relay_poles"
})
panel:AddControl("Slider", {
Label = "#WireRelayTool_throws",
Type = "Integer",
Min = "1",
Max = "10",
Command = "wire_relay_throws"
})
panel:AddControl("CheckBox", {
Label = "#WireRelayTool_toggle",
Command = "wire_relay_toggle"
})
panel:AddControl("ComboBox", {
Label = "#WireRelayTool_normclose",
Options = {
["Open"] = { wire_relay_normclose = "0" },
["Closed to 1"] = { wire_relay_normclose = "1" },
["Closed to 2"] = { wire_relay_normclose = "2" },
["Closed to 3"] = { wire_relay_normclose = "3" },
["Closed to 4"] = { wire_relay_normclose = "4" },
["Closed to 5"] = { wire_relay_normclose = "5" }
}
})
panel:AddControl("CheckBox", {
Label = "#WireRelayTool_nokey",
Command = "wire_relay_nokey"
})
panel:AddControl("Numpad", {
Label = "#WireRelayTool_keygroupoff", Label2 = "#WireRelayTool_keygroup1",
Command = "wire_relay_keygroupoff", Command2 = "wire_relay_keygroup1",
ButtonSize = "22"
})
panel:AddControl("Numpad", {
Label = "#WireRelayTool_keygroup2", Label2 = "#WireRelayTool_keygroup3",
Command = "wire_relay_keygroup2", Command2 = "wire_relay_keygroup3",
ButtonSize = "22"
})
panel:AddControl("Numpad", {
Label = "#WireRelayTool_keygroup4", Label2 = "#WireRelayTool_keygroup5",
Command = "wire_relay_keygroup4", Command2 = "wire_relay_keygroup5",
ButtonSize = "22"
})
end