289 lines
9.0 KiB
Lua
289 lines
9.0 KiB
Lua
TOOL.Category = "Wire - I/O"
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TOOL.Name = "Relay"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_wire_relay_name", "Relay" )
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language.Add( "Tool_wire_relay_desc", "Spawns a multi pole, multi throw relay switch." )
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language.Add( "Tool_wire_relay_0", "Primary: Create/Update Relay" )
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language.Add( "WireRelayTool_keygroup1", "Input 1 Key:" )
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language.Add( "WireRelayTool_keygroup2", "Input 2 Key:" )
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language.Add( "WireRelayTool_keygroup3", "Input 3 Key:" )
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language.Add( "WireRelayTool_keygroup4", "Input 4 Key:" )
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language.Add( "WireRelayTool_keygroup5", "Input 5 Key:" )
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language.Add( "WireRelayTool_keygroupoff", "Open (off) Key:" )
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language.Add( "WireRelayTool_nokey", "No Key switching:" )
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language.Add( "WireRelayTool_toggle", "Toggle:" )
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language.Add( "WireRelayTool_normclose", "Normaly:" )
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language.Add( "WireRelayTool_poles", "Number of poles:" )
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language.Add( "WireRelayTool_throws", "Number of throws:" )
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language.Add( "sboxlimit_wire_relays", "You've hit relays limit!" )
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language.Add( "undone_wirerelay", "Undone Wire Relay" )
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end
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if (SERVER) then
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CreateConVar('sbox_maxwire_relays', 20)
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end
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TOOL.ClientConVar[ "keygroupoff" ] = "0"
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TOOL.ClientConVar[ "keygroup1" ] = "1"
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TOOL.ClientConVar[ "keygroup2" ] = "2"
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TOOL.ClientConVar[ "keygroup3" ] = "3"
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TOOL.ClientConVar[ "keygroup4" ] = "4"
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TOOL.ClientConVar[ "keygroup5" ] = "5"
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TOOL.ClientConVar[ "nokey" ] = "0"
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TOOL.ClientConVar[ "toggle" ] = "1"
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TOOL.ClientConVar[ "normclose" ] = "0"
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TOOL.ClientConVar[ "poles" ] = "1"
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TOOL.ClientConVar[ "throws" ] = "2"
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TOOL.Model = "models/kobilica/relay.mdl"
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cleanup.Register( "wire_relays" )
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function TOOL:LeftClick( trace )
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if (!trace.HitPos) then return false end
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if (trace.Entity:IsPlayer()) then return false end
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if ( CLIENT ) then return true end
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local ply = self:GetOwner()
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local _keygroup1 = self:GetClientNumber( "keygroup1" )
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local _keygroup2 = self:GetClientNumber( "keygroup2" )
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local _keygroup3 = self:GetClientNumber( "keygroup3" )
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local _keygroup4 = self:GetClientNumber( "keygroup4" )
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local _keygroup5 = self:GetClientNumber( "keygroup5" )
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local _keygroupoff = self:GetClientNumber( "keygroupoff" )
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local _nokey = self:GetClientNumber( "nokey" ) == 1
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local _toggle = self:GetClientNumber( "toggle" ) == 1
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local _normclose = self:GetClientNumber( "normclose" )
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local _value_off = self:GetClientNumber( "value_off" )
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local _poles = self:GetClientNumber( "poles" )
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local _throws = self:GetClientNumber( "throws" )
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_relay" && trace.Entity.pl == ply ) then
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trace.Entity:Setup( _keygroup1, _keygroup2, _keygroup3, _keygroup4, _keygroup5, _keygroupoff, _toggle, _normclose, _poles, _throws, _nokey )
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return true
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end
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if ( !self:GetSWEP():CheckLimit( "wire_relays" ) ) then return false end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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local wire_relay = MakeWireRelay( ply, trace.HitPos, Ang, _keygroup1, _keygroup2, _keygroup3, _keygroup4, _keygroup5, _keygroupoff, _toggle, _normclose, _poles, _throws, _nokey )
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local min = wire_relay:OBBMins()
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wire_relay:SetPos( trace.HitPos - trace.HitNormal * min.z )
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local const = WireLib.Weld(wire_relay, trace.Entity, trace.PhysicsBone, true)
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undo.Create("WireRelay")
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undo.AddEntity( wire_relay )
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undo.AddEntity( const )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_relays", wire_relay )
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return true
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end
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if (SERVER) then
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function MakeWireRelay( pl, Pos, Ang, keygroup1, keygroup2, keygroup3, keygroup4, keygroup5, keygroupoff, toggle, normclose, poles, throws, nokey, Vel, aVel, frozen )
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if ( !pl:CheckLimit( "wire_relays" ) ) then return false end
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local wire_relay = ents.Create( "gmod_wire_relay" )
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if (!wire_relay:IsValid()) then return false end
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wire_relay:SetAngles( Ang )
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wire_relay:SetPos( Pos )
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wire_relay:SetModel( Model("models/jaanus/wiretool/wiretool_input.mdl") )
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wire_relay:Spawn()
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wire_relay:Setup( keygroup1, keygroup2, keygroup3, keygroup4, keygroup5, keygroupoff, toggle, normclose, poles, throws )
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wire_relay:SetPlayer( pl )
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if (!nokey) then
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if (keygroupoff) then
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numpad.OnDown( pl, keygroupoff, "WireRelay_On", wire_relay, 0 )
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numpad.OnUp( pl, keygroupoff, "WireRelay_Off", wire_relay, 0 )
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end
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if (keygroup1) then
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numpad.OnDown( pl, keygroup1, "WireRelay_On", wire_relay, 1 )
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numpad.OnUp( pl, keygroup1, "WireRelay_Off", wire_relay, 1 )
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end
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if (keygroup2) then
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numpad.OnDown( pl, keygroup2, "WireRelay_On", wire_relay, 2 )
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numpad.OnUp( pl, keygroup2, "WireRelay_Off", wire_relay, 2 )
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end
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if (keygroup3) then
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numpad.OnDown( pl, keygroup3, "WireRelay_On", wire_relay, 3 )
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numpad.OnUp( pl, keygroup3, "WireRelay_Off", wire_relay, 3 )
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end
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if (keygroup4) then
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numpad.OnDown( pl, keygroup4, "WireRelay_On", wire_relay, 4 )
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numpad.OnUp( pl, keygroup4, "WireRelay_Off", wire_relay, 4 )
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end
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if (keygroup5) then
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numpad.OnDown( pl, keygroup5, "WireRelay_On", wire_relay, 5 )
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numpad.OnUp( pl, keygroup5, "WireRelay_Off", wire_relay, 5 )
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end
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end
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local ttable = {
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keygroup1 = keygroup1,
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keygroup2 = keygroup2,
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keygroup3 = keygroup3,
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keygroup4 = keygroup4,
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keygroup5 = keygroup5,
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keygroupoff = keygroupoff,
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toggle = toggle,
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normclose = normclose,
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poles = poles,
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throws = throws,
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nokey = nokey,
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pl = pl
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}
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table.Merge(wire_relay, ttable )
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pl:AddCount( "wire_relays", wire_relay )
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return wire_relay
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end
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duplicator.RegisterEntityClass("gmod_wire_relay", MakeWireRelay, "Pos", "Ang", "keygroup1", "keygroup2", "keygroup3", "keygroup4", "keygroup5", "keygroupoff", "toggle", "normclose", "poles", "throws", "nokey", "Vel", "aVel", "frozen")
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end
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function TOOL:UpdateGhostWireInput( ent, player )
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if ( !ent || !ent:IsValid() ) then return end
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local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_input" ) then
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ent:SetNoDraw( true )
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return
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end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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local min = ent:OBBMins()
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ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
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ent:SetAngles( Ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Think()
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then
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self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) )
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end
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self:UpdateGhostWireInput( self.GhostEntity, self:GetOwner() )
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end
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function TOOL.BuildCPanel(panel)
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panel:AddControl("Header", { Text = "#Tool_wire_relay_name", Description = "#Tool_wire_relay_desc" })
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panel:AddControl("ComboBox", {
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Label = "#Presets",
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MenuButton = "1",
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Folder = "wire_relay",
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Options = {
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Default = {
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wire_relay_keygroup1 = "1",
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wire_relay_keygroup2 = "2",
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wire_relay_keygroup3 = "3",
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wire_relay_keygroup4 = "4",
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wire_relay_keygroup5 = "5",
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wire_relay_keygroupoff = "0",
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wire_relay_toggle = "0",
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wire_relay_nromclose = "0",
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wire_relay_poles = "1",
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wire_relay_throws = "2"
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}
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},
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CVars = {
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[0] = "wire_relay_keygroup1",
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[1] = "wire_relay_keygroup2",
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[2] = "wire_relay_keygroup3",
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[3] = "wire_relay_keygroup4",
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[4] = "wire_relay_keygroup5",
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[5] = "wire_relay_keygroupoff",
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[6] = "wire_relay_toggle",
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[7] = "wire_relay_close",
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[8] = "wire_relay_poles",
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[9] = "wire_relay_throws"
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}
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})
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panel:AddControl("Slider", {
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Label = "#WireRelayTool_poles",
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Type = "Integer",
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Min = "1",
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Max = "8",
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Command = "wire_relay_poles"
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})
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panel:AddControl("Slider", {
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Label = "#WireRelayTool_throws",
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Type = "Integer",
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Min = "1",
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Max = "10",
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Command = "wire_relay_throws"
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})
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panel:AddControl("CheckBox", {
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Label = "#WireRelayTool_toggle",
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Command = "wire_relay_toggle"
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})
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panel:AddControl("ComboBox", {
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Label = "#WireRelayTool_normclose",
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Options = {
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["Open"] = { wire_relay_normclose = "0" },
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["Closed to 1"] = { wire_relay_normclose = "1" },
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["Closed to 2"] = { wire_relay_normclose = "2" },
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["Closed to 3"] = { wire_relay_normclose = "3" },
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["Closed to 4"] = { wire_relay_normclose = "4" },
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["Closed to 5"] = { wire_relay_normclose = "5" }
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}
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})
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panel:AddControl("CheckBox", {
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Label = "#WireRelayTool_nokey",
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Command = "wire_relay_nokey"
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})
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panel:AddControl("Numpad", {
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Label = "#WireRelayTool_keygroupoff", Label2 = "#WireRelayTool_keygroup1",
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Command = "wire_relay_keygroupoff", Command2 = "wire_relay_keygroup1",
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ButtonSize = "22"
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})
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panel:AddControl("Numpad", {
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Label = "#WireRelayTool_keygroup2", Label2 = "#WireRelayTool_keygroup3",
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Command = "wire_relay_keygroup2", Command2 = "wire_relay_keygroup3",
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ButtonSize = "22"
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})
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panel:AddControl("Numpad", {
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Label = "#WireRelayTool_keygroup4", Label2 = "#WireRelayTool_keygroup5",
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Command = "wire_relay_keygroup4", Command2 = "wire_relay_keygroup5",
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ButtonSize = "22"
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})
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end
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