280 lines
7.2 KiB
Lua
280 lines
7.2 KiB
Lua
TOOL.Category = "Wire - I/O"
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TOOL.Name = "Plug"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_wire_plug_name", "Plug Tool (Wire)" )
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language.Add( "Tool_wire_plug_desc", "Spawns plugs and sockets for use with the wire system." )
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language.Add( "Tool_wire_plug_0", "Primary: Create/Update Socket Secondary: Create/Update Plug" )
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language.Add( "WirePlugTool_colour", "Colour:" )
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language.Add( "sboxlimit_wire_plugs", "You've hit plugs limit!" )
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language.Add( "sboxlimit_wire_sockets", "You've hit sockets limit!" )
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language.Add( "undone_wireplug", "Undone Wire Plug" )
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language.Add( "undone_wiresocket", "Undone Wire Socket" )
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end
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if (SERVER) then
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CreateConVar('sbox_maxwire_plugs', 20)
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CreateConVar('sbox_maxwire_sockets', 20)
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end
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TOOL.ClientConVar[ "a" ] = "0"
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TOOL.ClientConVar[ "ar" ] = "255"
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TOOL.ClientConVar[ "ag" ] = "255"
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TOOL.ClientConVar[ "ab" ] = "255"
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TOOL.ClientConVar[ "aa" ] = "255"
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TOOL.PlugModel = "models/props_lab/tpplug.mdl"
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TOOL.SocketModel = "models/props_lab/tpplugholder_single.mdl"
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cleanup.Register( "wire_plugs" )
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// Create socket
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function TOOL:LeftClick( trace )
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if (!trace.HitPos) then return false end
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if (trace.Entity:IsPlayer()) then return false end
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_plug") then
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return false
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end
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if ( CLIENT ) then return true end
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local ply = self:GetOwner()
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local a = self:GetClientNumber("a")
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local ar = math.min(self:GetClientNumber("ar"), 255)
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local ag = math.min(self:GetClientNumber("ag"), 255)
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local ab = math.min(self:GetClientNumber("ab"), 255)
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local aa = math.min(self:GetClientNumber("aa"), 255)
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local ply = self:GetOwner()
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_socket" && trace.Entity.pl == ply ) then
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trace.Entity:Setup(a,ar,ag,ab,aa)
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trace.Entity.a = a
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trace.Entity.ar = ar
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trace.Entity.ag = ag
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trace.Entity.ab = ab
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trace.Entity.aa = aa
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trace.Entity.ReceivedValue = 0
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return true
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end
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if ( !self:GetSWEP():CheckLimit( "wire_sockets" ) ) then return false end
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local Ang = trace.HitNormal:Angle()
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local Pos = trace.HitPos
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Pos = Pos + self:Offset( trace.HitNormal:Angle(), Vector(-12, 13, 0) )
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local wire_socket = MakeWireSocket( ply, Pos, Ang, a, ar, ag, ab, aa )
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local const = WireLib.Weld(wire_socket, trace.Entity, trace.PhysicsBone, true, false, true)
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undo.Create("WireSocket")
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undo.AddEntity( wire_socket )
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undo.AddEntity( const )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_sockets", wire_socket )
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return true
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end
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// Create plug
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function TOOL:RightClick( trace )
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if (!trace.HitPos) then return false end
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if (trace.Entity:IsPlayer()) then return false end
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if ( CLIENT ) then return true end
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local ply = self:GetOwner()
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local a = self:GetClientNumber("a")
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local ar = math.min(self:GetClientNumber("ar"), 255)
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local ag = math.min(self:GetClientNumber("ag"), 255)
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local ab = math.min(self:GetClientNumber("ab"), 255)
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local aa = math.min(self:GetClientNumber("aa"), 255)
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local ply = self:GetOwner()
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_plug" && trace.Entity.pl == ply ) then
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trace.Entity:Setup(a,ar,ag,ab,aa)
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trace.Entity.a = a
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trace.Entity.ar = ar
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trace.Entity.ag = ag
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trace.Entity.ab = ab
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trace.Entity.aa = aa
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return true
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end
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if ( !self:GetSWEP():CheckLimit( "wire_plugs" ) ) then return false end
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local Ang = trace.HitNormal:Angle()
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local wire_plug = MakeWirePlug( ply, trace.HitPos, Ang, a, ar, ag, ab, aa )
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local min = wire_plug:OBBMins()
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wire_plug:SetPos( trace.HitPos - trace.HitNormal * min.z )
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undo.Create("WirePlug")
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undo.AddEntity( wire_plug )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_plugs", wire_plug )
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return true
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end
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if (SERVER) then
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function MakeWirePlug( pl, Pos, Ang, a, ar, ag, ab, aa )
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if ( !pl:CheckLimit( "wire_plugs" ) ) then return false end
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local wire_plug = ents.Create( "gmod_wire_plug" )
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if (!wire_plug:IsValid()) then return false end
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wire_plug:SetAngles( Ang )
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wire_plug:SetPos( Pos )
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wire_plug:SetModel( Model("models/props_lab/tpplug.mdl") )
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wire_plug:Spawn()
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wire_plug:Setup( a, ar, ag, ab, aa)
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wire_plug:SetPlayer( pl )
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local ttable = {
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a = a,
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ar = ar,
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ag = ag,
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ab = ab,
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aa = aa,
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pl = pl,
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MySocket = nil
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}
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table.Merge(wire_plug:GetTable(), ttable )
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pl:AddCount( "wire_plug", wire_plug )
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return wire_plug
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end
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duplicator.RegisterEntityClass("gmod_wire_plug", MakeWirePlug, "Pos", "Ang", "a", "ar", "ag", "ab", "aa")
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function MakeWireSocket( pl, Pos, Ang, a, ar, ag, ab, aa )
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if ( !pl:CheckLimit( "wire_sockets" ) ) then return false end
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local wire_socket = ents.Create( "gmod_wire_socket" )
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if (!wire_socket:IsValid()) then return false end
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wire_socket:SetAngles( Ang )
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wire_socket:SetPos( Pos )
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wire_socket:SetModel( Model("models/props_lab/tpplugholder_single.mdl") )
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wire_socket:Spawn()
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wire_socket:Setup( a, ar, ag, ab, aa)
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wire_socket:SetPlayer( pl )
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local ttable = {
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a = a,
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ar = ar,
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ag = ag,
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ab = ab,
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aa = aa,
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pl = pl,
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ReceivedValue = 0
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}
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table.Merge(wire_socket:GetTable(), ttable )
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pl:AddCount( "wire_socket", wire_socket )
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return wire_socket
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end
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duplicator.RegisterEntityClass("gmod_wire_socket", MakeWireSocket, "Pos", "Ang", "a", "ar", "ag", "ab", "aa")
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end
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function TOOL:UpdateGhostWireSocket( ent, player )
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if ( !ent || !ent:IsValid() ) then return end
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local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_socket" ) then
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ent:SetNoDraw( true )
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return
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end
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local Ang = trace.HitNormal:Angle()
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local Pos = trace.HitPos
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Pos = Pos + self:Offset( trace.HitNormal:Angle(), Vector(-12, 13, 0) )
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ent:SetPos( Pos )
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ent:SetAngles( Ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Offset( ang, offsetvec )
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local offset = offsetvec
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local stackdir = ang:Up()
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offset = ang:Up() * offset.X + ang:Forward() * -1 * offset.Z + ang:Right() * offset.Y
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return stackdir * 2 + offset
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end
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function TOOL:Think()
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.SocketModel ) then
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self:MakeGhostEntity( self.SocketModel, Vector(0,0,0), Angle(0,0,0) )
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end
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self:UpdateGhostWireSocket( self.GhostEntity, self:GetOwner() )
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end
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function TOOL.BuildCPanel(panel)
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panel:AddControl("Header", { Text = "#Tool_wire_plug_name", Description = "#Tool_wire_plug_desc" })
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panel:AddControl("ComboBox", {
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Label = "#Presets",
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MenuButton = "1",
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Folder = "wire_plug",
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Options = {
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["#Default"] = {
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wire_plug_a = "0",
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wire_plug_ar = "255",
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wire_plug_ag = "0",
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wire_plug_ab = "0",
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wire_plug_aa = "255",
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}
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},
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CVars = {
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[0] = "wire_plug_a",
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[1] = "wire_plug_ar",
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[2] = "wire_plug_ag",
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[3] = "wire_plug_ab",
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[4] = "wire_plug_aa",
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}
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})
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panel:AddControl("Color", {
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Label = "#WirePlugTool_colour",
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Red = "wire_plug_ar",
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Green = "wire_plug_ag",
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Blue = "wire_plug_ab",
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Alpha = "wire_plug_aa",
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ShowAlpha = "1",
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ShowHSV = "1",
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ShowRGB = "1",
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Multiplier = "255"
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})
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end
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