wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_nailer.lua
2008-06-14 00:55:20 +00:00

159 lines
4.2 KiB
Lua

TOOL.Category = "Wire - Physics"
TOOL.Name = "Nailer"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_nailer_name", "Nailer Tool (Wire)" )
language.Add( "Tool_wire_nailer_desc", "Spawns a constant nailer prop for use with the wire system." )
language.Add( "Tool_wire_nailer_0", "Primary: Create/Update Nailer" )
language.Add( "WireNailerTool_nailer", "Nailer:" )
language.Add( "WireNailerTool_Model", "Choose a Model:")
language.Add( "sboxlimit_wire_nailers", "You've hit nailers limit!" )
language.Add( "undone_wirenailer", "Undone Wire Nailer" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_nailers', 20)
end
TOOL.ClientConVar[ "forcelim" ] = "0"
TOOL.ClientConVar[ "Model" ] = "models/jaanus/wiretool/wiretool_siren.mdl"
local nailermodels = {
["models/jaanus/wiretool/wiretool_beamcaster.mdl"] = {},
["models/jaanus/wiretool/wiretool_siren.mdl"] = {}};
cleanup.Register( "wire_nailers" )
function TOOL:LeftClick( trace )
if (!trace.HitPos) then return false end
if (trace.Entity:IsPlayer()) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
local model = self:GetClientInfo("Model")
local firm = self:GetClientNumber( "forcelim" )
if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_nailer" && trace.Entity:GetTable().pl == ply ) then
trace.Entity:Setup( flim )
trace.Entity.Firm = firm
return true
end
if ( !self:GetSWEP():CheckLimit( "wire_nailers" ) ) then return false end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local wire_nailer = MakeWireNailer( ply, trace.HitPos, Ang, firm, model )
local min = wire_nailer:OBBMins()
wire_nailer:SetPos( trace.HitPos - trace.HitNormal * min.z )
local const = WireLib.Weld(wire_nailer, trace.Entity, trace.PhysicsBone, true)
undo.Create("Wire Nailer")
undo.AddEntity( wire_nailer )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_nailers", wire_nailer )
return true
end
if (SERVER) then
function MakeWireNailer( pl, Pos, Ang, flim, Model )
if ( !pl:CheckLimit( "wire_nailers" ) ) then return false end
local wire_nailer = ents.Create( "gmod_wire_nailer" )
if (!wire_nailer:IsValid()) then return false end
wire_nailer:SetAngles( Ang )
wire_nailer:SetPos( Pos )
wire_nailer:SetModel( Model )
wire_nailer:Spawn()
wire_nailer:Setup( flim )
wire_nailer:SetPlayer( pl )
local ttable = {
pl = pl,
Flim = flim
}
table.Merge(wire_nailer:GetTable(), ttable )
pl:AddCount( "wire_nailers", wire_nailer )
return wire_nailer
end
duplicator.RegisterEntityClass("gmod_wire_nailer", MakeWireNailer, "Pos", "Ang", "Flim", "Model", "Vel", "aVel", "frozen")
end
function TOOL:UpdateGhostWireNailer( ent, player )
if ( !ent || !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_nailer" ) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo("Model") ) then
self:MakeGhostEntity( self:GetClientInfo("Model") , Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireNailer( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_nailer_name", Description = "#Tool_wire_nailer_desc" })
panel:AddControl("ComboBox", {
Label = "#Presets",
MenuButton = "1",
Folder = "wire_nailer",
Options = {
Default = {
wire_nailer_nailer = "0",
}
},
CVars = {
}
})
panel:AddControl( "PropSelect", { Label = "#WireNailerTool_Model",
ConVar = "wire_nailer_Model",
Category = "Wire Nailer",
Models = nailermodels } )
panel:AddControl("Slider", {
Label = "Force Limit",
Type = "Float",
Min = "0",
Max = "10000",
Command = "wire_nailer_forcelim"
})
end