122 lines
3.2 KiB
Lua
122 lines
3.2 KiB
Lua
TOOL.Category = "Wire - Beacon"
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TOOL.Name = "Locator"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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if ( CLIENT ) then
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language.Add( "Tool_wire_locator_name", "Locator Beacon Tool (Wire)" )
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language.Add( "Tool_wire_locator_desc", "Spawns a locator beacon for use with the wire system." )
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language.Add( "Tool_wire_locator_0", "Primary: Create/Update Locator Beacon" )
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language.Add( "sboxlimit_wire_locators", "You've hit locator beacons limit!" )
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language.Add( "undone_wirelocator", "Undone Wire Locator Beacon" )
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end
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if (SERVER) then
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CreateConVar('sbox_maxwire_locators',30)
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end
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TOOL.Model = "models/props_lab/powerbox02d.mdl"
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cleanup.Register( "wire_locators" )
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function TOOL:LeftClick(trace)
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if (!trace.HitPos) then return false end
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if (trace.Entity:IsPlayer()) then return false end
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if ( CLIENT ) then return true end
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local ply = self:GetOwner()
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if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_locator" && trace.Entity.pl == ply ) then
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trace.Entity:Setup()
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return true
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end
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if ( !self:GetSWEP():CheckLimit( "wire_locators" ) ) then return false end
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local Ang = trace.HitNormal:Angle()
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local wire_locator = MakeWireLocator( ply, trace.HitPos, Ang )
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local min = wire_locator:OBBMins()
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wire_locator:SetPos( trace.HitPos - trace.HitNormal * (min.z) )
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undo.Create("WireLocator")
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undo.AddEntity( wire_locator )
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undo.SetPlayer( ply )
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undo.Finish()
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ply:AddCleanup( "wire_locators", wire_locator )
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return true
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end
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if SERVER then
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function MakeWireLocator(pl, Pos, Ang, Vel, aVel, frozen, nocollide )
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if (!pl:CheckLimit("wire_locators")) then return end
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local wire_locator = ents.Create("gmod_wire_locator")
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wire_locator:SetPos(Pos)
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wire_locator:SetAngles(Ang)
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wire_locator:SetModel( Model("models/props_lab/powerbox02d.mdl") )
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wire_locator:Spawn()
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wire_locator:Activate()
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wire_locator:SetOverlayText("Locator Beacon")
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wire_locator:SetPlayer(pl)
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if ( nocollide == true ) then wire_light:GetPhysicsObject():EnableCollisions( false ) end
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local ttable = {
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pl = pl,
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nocollide = nocollide,
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}
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table.Merge( wire_locator:GetTable(), ttable )
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pl:AddCount( "wire_locators", wire_locator )
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return wire_locator
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end
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duplicator.RegisterEntityClass("gmod_wire_locator", MakeWireLocator, "Pos", "Ang", "Vel", "aVel", "frozen", "nocollide")
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end
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function TOOL:UpdateGhostWireLocator( ent, player )
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if ( !ent || !ent:IsValid() ) then return end
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local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
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local trace = util.TraceLine( tr )
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if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_locator" ) then
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ent:SetNoDraw( true )
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return
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end
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local Ang = trace.HitNormal:Angle()
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local min = ent:OBBMins()
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ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
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ent:SetAngles( Ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Think()
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if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then
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self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) )
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end
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self:UpdateGhostWireLocator( self.GhostEntity, self:GetOwner() )
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end
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function TOOL.BuildCPanel(panel)
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panel:AddControl("Header", { Text = "#Tool_wire_locator_name", Description = "#Tool_wire_locator_desc" })
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end
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