wiremod-svn-archive/wire/lua/weapons/gmod_tool/stools/wire_forcer.lua

176 lines
5.1 KiB
Lua

TOOL.Category = "Wire - Physics"
TOOL.Name = "Forcer"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_forcer_name", "Forcer Tool (Wire)" )
language.Add( "Tool_wire_forcer_desc", "Spawns a forcer prop for use with the wire system." )
language.Add( "Tool_wire_forcer_0", "Primary: Create/Update Forcer" )
language.Add( "WireForcerTool_forcer", "Forcer:" )
language.Add( "WireForcerTool_Model", "Choose a Model:")
language.Add( "sboxlimit_wire_forcers", "You've hit forcers limit!" )
language.Add( "undone_wireforcer", "Undone Wire Forcer" )
end
if (SERVER) then
CreateConVar('sbox_maxwire_forcers', 20)
end
TOOL.ClientConVar[ "multiplier" ] = "1"
TOOL.ClientConVar[ "length" ] = "100"
TOOL.ClientConVar[ "beam" ] = "1"
TOOL.ClientConVar[ "reaction" ] = "0"
TOOL.ClientConVar[ "Model" ] = "models/jaanus/wiretool/wiretool_siren.mdl"
local forcermodels = {
["models/jaanus/wiretool/wiretool_grabber_forcer.mdl"] = {},
["models/jaanus/wiretool/wiretool_siren.mdl"] = {}};
cleanup.Register( "wire_forcers" )
function TOOL:LeftClick( trace )
if (!trace.HitPos) then return false end
if (trace.Entity:IsPlayer()) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_forcer" && trace.Entity:GetTable().pl == ply ) then
return true
end
if ( !self:GetSWEP():CheckLimit( "wire_forcers" ) ) then return false end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local showbeam = self:GetClientNumber( "beam" ) == 1
local reaction = self:GetClientNumber( "reaction" ) == 1
local model = self:GetClientInfo("Model")
local wire_forcer = MakeWireForcer( ply, trace.HitPos, Ang, self:GetClientNumber( "multiplier" ), self:GetClientNumber( "length" ), showbeam, reaction, model )
local min = wire_forcer:OBBMins()
if(model == "models/jaanus/wiretool/wiretool_grabber_forcer.mdl")then
wire_forcer:SetPos( trace.HitPos - trace.HitNormal * (min.z + 20) )
else
wire_forcer:SetPos( trace.HitPos - trace.HitNormal * min.z )
end
local const = WireLib.Weld(wire_forcer, trace.Entity, trace.PhysicsBone, true)
undo.Create("WireForcer")
undo.AddEntity( wire_forcer )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_forcers", wire_forcer )
return true
end
if (SERVER) then
function MakeWireForcer( pl, Pos, Ang, Force, Length, showbeam, reaction, Model )
if ( !pl:CheckLimit( "wire_forcers" ) ) then return false end
local wire_forcer = ents.Create( "gmod_wire_forcer" )
if (!wire_forcer:IsValid()) then return false end
wire_forcer:SetAngles( Ang )
wire_forcer:SetPos( Pos )
wire_forcer:SetModel( Model )
wire_forcer:Spawn()
wire_forcer:Setup(Force, Length, showbeam, reaction)
wire_forcer:SetPlayer( pl )
local ttable = {
pl = pl,
Force = Force,
Length = Length,
showbeam = showbeam,
reaction = reaction,
}
table.Merge(wire_forcer:GetTable(), ttable )
pl:AddCount( "wire_forcers", wire_forcer )
return wire_forcer
end
duplicator.RegisterEntityClass("gmod_wire_forcer", MakeWireForcer, "Pos", "Ang", "Force", "Length", "showbeam", "reaction", "Model", "Vel", "aVel", "frozen")
end
function TOOL:UpdateGhostWireForcer( ent, player )
if ( !ent || !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_forcer" ) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo("Model") ) then
self:MakeGhostEntity( self:GetClientInfo("Model"), Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireForcer( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_forcer_name", Description = "#Tool_wire_forcer_desc" })
panel:AddControl("ComboBox", {
Label = "#Presets",
MenuButton = "1",
Folder = "wire_forcer",
Options = {
Default = {
wire_forcer_forcer = "0",
}
},
CVars = {
}
})
panel:AddControl( "PropSelect", { Label = "#WireForcerTool_Model",
ConVar = "wire_forcer_Model",
Category = "Wire Forcer",
Models = forcermodels } )
panel:AddControl("Slider", {
Label = "Force multiplier",
Type = "Float",
Min = "1",
Max = "10000",
Command = "wire_forcer_multiplier"
})
panel:AddControl("Slider", {
Label = "Force distance (How long away the force gets applied)",
Type = "Float",
Min = "1",
Max = "10000",
Command = "wire_forcer_length"
})
panel:AddControl( "Checkbox", { Label = "Show beam", Command = "wire_forcer_beam" } )
panel:AddControl( "Checkbox", { Label = "Apply reaction force", Command = "wire_forcer_reaction" } )
end