*Added Full Circle and Semi-circle styles to HUD Indicators *Added a control panel interface to remotely unregister yourself from other people's HUD Indicators (untested)
50 lines
1.4 KiB
Lua
50 lines
1.4 KiB
Lua
AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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ENT.WireDebugName = "Gyro"
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function ENT:Initialize()
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self.Entity:PhysicsInit( SOLID_VPHYSICS )
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self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
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self.Entity:SetSolid( SOLID_VPHYSICS )
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self.Outputs = Wire_CreateOutputs(self.Entity, { "Pitch", "Yaw", "Roll" })
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end
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function ENT:Setup( out180 )
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self.Out180 = out180 --wft is this used for
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self:SetOut180(out180)
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self.Value = 0
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self.PrevOutput = nil
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--self:ShowOutput(0, 0, 0)
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Wire_TriggerOutput(self.Entity, "Pitch", 0)
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Wire_TriggerOutput(self.Entity, "Yaw", 0)
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Wire_TriggerOutput(self.Entity, "Roll", 0)
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end
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function ENT:Think()
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self.BaseClass.Think(self)
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local ang = self.Entity:GetAngles()
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if (ang.p < 0 && !self.Out180) then ang.p = ang.p + 360 end
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if (ang.y < 0 && !self.Out180) then ang.y = ang.y + 360 end
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if (ang.r < 0 && !self.Out180) then ang.r = ang.r + 360
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elseif (ang.r > 180 && self.Out180) then ang.r = ang.r - 360 end
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Wire_TriggerOutput(self.Entity, "Pitch", ang.p)
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Wire_TriggerOutput(self.Entity, "Yaw", ang.y)
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Wire_TriggerOutput(self.Entity, "Roll", ang.r)
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--now handled client side (TAD2020)
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--self:ShowOutput(ang.p, ang.y, ang.r)
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self.Entity:NextThink(CurTime()+0.04)
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return true
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end
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function ENT:ShowOutput(p, y, r)
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self:SetOverlayText( "Angles = " .. math.Round(p*1000)/1000 .. "," .. math.Round(y*1000)/1000 .. "," .. math.Round(r*1000)/1000 )
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end
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