wiremod-svn-archive/wire/lua/entities/gmod_wire_consolescreen/init.lua
BlackPhoenix 8cc375e536 [FIXED] Console screen cursor now works
[FIXED] Fixed character skipping in console screen (but increased network data volume)
[FIXED] ZASM bug in "alloc x,y,z" syntax
[ADDED] ZGPU X/Y scaling registers
[FIXED] Keyboard input bug when using more than one keyboard
[FIXED] "e" character getting captured when you turn on keyboard
[FIXED] Wrong keyboard buffer clear operation (now you write anything to zeroth byte to clear it, OR you write -1 to any other location in buffer to clear it)
[FIXED] Text bug in CPU stool
2008-12-30 08:15:59 +00:00

283 lines
6.3 KiB
Lua

AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')
ENT.WireDebugName = "ConsoleScreen"
function ENT:Initialize()
self.Entity:PhysicsInit(SOLID_VPHYSICS)
self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
self.Entity:SetSolid(SOLID_VPHYSICS)
self.Inputs = Wire_CreateInputs(self.Entity, { "CharX", "CharY", "Char", "CharParam", "Clk", "Reset" })
self.Outputs = Wire_CreateOutputs(self.Entity, { "Memory" })
self.Memory = {}
for i = 0, 2047 do
self.Memory[i] = 0
end
self.CharX = 0
self.CharY = 0
self.Char = 0
self.CharParam = 0
self.Clk = 1
self.DataCache = {}
self.DataCacheSize = 0
self.IgnoreDataTransfer = false
end
function ENT:Use()
end
function ENT:SendPixel()
if (self.Clk >= 1) && (self.CharX >= 0) && (self.CharX < 30) &&
(self.CharY >= 0) && (self.CharY < 18) then
local address = math.floor(self.CharY)*30+math.floor(self.CharX)
self.Memory[address*2] = self.Char
local rp = RecipientFilter()
rp:AddAllPlayers()
umsg.Start("consolescreen_datamessage", rp)
umsg.Long(self:EntIndex())
umsg.Long(self.Clk)
umsg.Long(1)
umsg.Long(address*2)
umsg.Float(self.Char)
umsg.End()
self.Memory[address*2+1] = self.CharParam
local rp = RecipientFilter()
rp:AddAllPlayers()
umsg.Start("consolescreen_datamessage", rp)
umsg.Long(self:EntIndex())
umsg.Long(self.Clk)
umsg.Long(1)
umsg.Long(address*2+1)
umsg.Float(self.CharParam)
umsg.End()
end
end
function ENT:ReadCell(Address)
if (Address < 0) || (Address > 2047) then
return nil
elseif (Address == 2047) then
return self.Clk
elseif (Address >= 0) && (Address <= 2046) then
if (Address == 2022) then
return WireGPU_Monitors[self.Entity:GetModel()].RatioX
end
return self.Memory[Address]
end
end
function ENT:FlushCache()
if (self.DataCacheSize > 0) then
local rp = RecipientFilter()
rp:AddAllPlayers()
umsg.Start("consolescreen_datamessage", rp)
umsg.Long(self:EntIndex())
umsg.Long(self.Clk)
umsg.Long(self.DataCacheSize)
for i=0,self.DataCacheSize-1 do
umsg.Long(self.DataCache[i].Address)
umsg.Float(self.DataCache[i].Value)
end
self.DataCacheSize = 0
umsg.End()
end
end
function ENT:WriteCell(Address, value)
if (Address < 0) || (Address > 2047) then
return false
elseif (Address >= 0) && (Address <= 2047) then
if (Address == 2047) then
self.Clk = value
end
//if (Address < 1080) then
self:ClientWriteCell(Address,value)
//end
//if (Address >= 1080) or (self.Memory[Address] != value) then
self.DataCache[self.DataCacheSize] = {}
self.DataCache[self.DataCacheSize].Address = Address
self.DataCache[self.DataCacheSize].Value = value
self.DataCacheSize = self.DataCacheSize + 1
if (Address == 2047) || (self.DataCacheSize > 20) then
self:FlushCache()
self.IgnoreDataTransfer = true
end
//end
self.Memory[Address] = value
//else
// local rp = RecipientFilter()
// rp:AddAllPlayers()
// umsg.Start("consolescreen_datamessage", rp)
// umsg.Long(self:EntIndex())
// umsg.Long(self.Clk)
// umsg.Long(1)
// umsg.Long(Address)
// umsg.Float(value)
// umsg.End()
//end
return true
end
end
function ENT:Think()
if (self.IgnoreDataTransfer == true) then
self.IgnoreDataTransfer = false
self.Entity:NextThink(CurTime()+0.2)
else
self:FlushCache()
self.Entity:NextThink(CurTime()+0.1)
end
return true
end
function ENT:TriggerInput(iname, value)
if (iname == "CharX") then
self.CharX = value
self:SendPixel()
elseif (iname == "CharY") then
self.CharY = value
self:SendPixel()
elseif (iname == "Char") then
self.Char = value
self:SendPixel()
elseif (iname == "CharParam") then
self.CharParam = value
self:SendPixel()
elseif (iname == "Clk") then
self.Clk = value
self:SendPixel()
elseif (iname == "Reset") then
self:WriteCell(2041,0)
self:WriteCell(2046,0)
self:WriteCell(2042,0)
end
end
function ENT:ClientWriteCell(address, value)
if (address == 2037) then
local delta = value
local low = math.floor(math.Clamp(self.Memory[2031],0,17))
local high = math.floor(math.Clamp(self.Memory[2032],0,17))
if (delta > 0) then
for j = low,high do
for i = 29,delta do
self.Memory[j*60+i*2] = self.Memory[j*60+i*2-delta*2]
self.Memory[j*60+i*2+1] = self.Memory[j*60+i*2+1-delta*2]
end
end
for j = low,high do
for i = 0, delta-1 do
self.Memory[j*60+i*2] = 0
self.Memory[j*60+i*2+1] = 0
end
end
else
delta = -delta
for j = low,high do
for i = 0,29-delta do
self.Memory[j*60+i*2] = self.Memory[j*60+i*2+delta*2]
self.Memory[j*60+i*2+1] = self.Memory[j*60+i*2+1+delta*2]
end
end
for j = low,high do
for i = 29-delta+1,29 do
self.Memory[j*60+i*2] = 0
self.Memory[j*60+i*2+1] = 0
end
end
end
end
if (address == 2038) then
local delta = value
local low = math.floor(math.Clamp(self.Memory[2033],0,29))
local high = math.floor(math.Clamp(self.Memory[2034],0,29))
if (delta > 0) then
for j = low, high-delta do
for i = 0, 59 do
self.Memory[j*60+i] = self.Memory[(j+delta)*60+i]
end
end
for j = high-delta+1,high do
for i = 0, 59 do
self.Memory[j*60+i] = 0
end
end
else
delta = -delta
for j = high,delta do
for i = 0, 59 do
self.Memory[j*60+i] = self.Memory[(j-delta)*60+i]
end
end
for j = delta+1,low do
for i = 0, 59 do
self.Memory[j*60+i] = 0
end
end
end
end
if (address == 2039) then
for i = 0, 59 do
self.Memory[value*60+i] = 0
end
end
if (address == 2040) then
for i = 0, 17 do
self.Memory[i*60+value] = 0
end
end
if (address == 2041) then
for i = 0, 18*30*2 do
self.Memory[i] = 0
end
end
end
function MakeWireconsoleScreen(pl, Ang, Pos, Smodel)
if (!pl:CheckLimit("wire_consolescreens")) then return false end
local wire_consolescreen = ents.Create("gmod_wire_consolescreen")
if (!wire_consolescreen:IsValid()) then return false end
wire_consolescreen:SetModel(Smodel)
wire_consolescreen:SetAngles(Ang)
wire_consolescreen:SetPos(Pos)
wire_consolescreen:Spawn()
wire_consolescreen:SetPlayer(pl)
local ttable = {
pl = pl,
Smodel = Smodel,
}
table.Merge(wire_consolescreen:GetTable(), ttable)
pl:AddCount("wire_consolescreens", wire_consolescreen)
return wire_consolescreen
end
duplicator.RegisterEntityClass("gmod_wire_consolescreen", MakeWireconsoleScreen, "Ang", "Pos", "Smodel")