[ADDED] Vector input is renamed to Position and a direction vector input Direction has been added.
62 lines
1.3 KiB
Lua
62 lines
1.3 KiB
Lua
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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ENT.WireDebugName = "Camera"
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function ENT:Initialize()
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self.IdealPos = self:GetPos()
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self.IdealAng = self:GetAngles()
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end
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function ENT:Think()
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if(self:GetPos() != self.IdealPos)then
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self:SetPos(self.IdealPos)
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end
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if(self:GetAngles() != self.IdealAng)then
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self:SetAng(self.IdealAng)
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end
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if(self:GetColor() != Color(0,0,0,0))then
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self:SetColor(0,0,0,0)
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end
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self:NextThink(CurTime()+0.1)
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end
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function ENT:RecieveInfo(In,Val)
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if(In == "X")then
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self.IdealPos.x = Val
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self:SetPos(self.IdealPos)
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elseif(In == "Y")then
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self.IdealPos.y = Val
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self:SetPos(self.IdealPos)
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elseif(In == "Z")then
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self.IdealPos.z = Val
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self:SetPos(self.IdealPos)
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elseif(In == "Position")then
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self.IdealPos = Val
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self:SetPos(self.IdealPos)
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elseif(In == "Pitch")then
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self.IdealAng.p = Val
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self:SetAngles(self.IdealAng)
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elseif(In == "Roll")then
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self.IdealAng.r = Val
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self:SetAngles(self.IdealAng)
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elseif(In == "Yaw")then
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self.IdealAng.y = Val
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self:SetAngles(self.IdealAng)
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elseif(In == "Direction")then
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self.IdealAng = Val:Normalize():Angle()
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self:SetAngles(self.IdealAng)
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end
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end
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function ENT:OnRemove()
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Wire_Remove(self.Entity)
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end
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function ENT:OnRestore()
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Wire_Restored(self.Entity)
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end
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