TOOL.Category = "Wire - I/O" TOOL.Name = "Pod Controller" TOOL.Command = nil -- What is this for? TOOL.ConfigName = "" if CLIENT then language.Add("Tool_wire_pod_name", "Pod Controller Tool (Wire)") language.Add("Tool_wire_pod_desc", "Spawn/link a Wire Pod controller.") language.Add("Tool_wire_pod_0", "Primary: Create Pod controller. Secondary: Link controller.") language.Add("Tool_wire_pod_1", "Now select the pod to link to.") language.Add("WirePodTool_pod", "Pod:") language.Add("WirePodTool_Keys", "Outputs:") language.Add("sboxlimit_wire_pods", "You've hit your Pod Controller limit!") language.Add("Undone_Wire Pod", "Undone Wire Pod Controller") end if SERVER then CreateConVar('sbox_maxwire_pods', 20) end TOOL.Model = "models/jaanus/wiretool/wiretool_siren.mdl" TOOL.ClientConVar["Keys"] = "W=0,1;A=0,1;S=0,1;D=0,1;" cleanup.Register("wire_pods") local keytable = {} keytable["attack"] = IN_ATTACK keytable["attack1"] = IN_ATTACK keytable["mouse"] = IN_ATTACK keytable["mouse1"] = IN_ATTACK keytable["attack2"] = IN_ATTACK2 keytable["mouse2"] = IN_ATTACK2 keytable["forward"] = IN_FORWARD keytable["w"] = IN_FORWARD keytable["left"] = IN_MOVELEFT keytable["a"] = IN_MOVELEFT keytable["back"] = IN_BACK keytable["s"] = IN_BACK keytable["right"] = IN_MOVERIGHT keytable["d"] = IN_MOVERIGHT keytable["reload"] = IN_RELOAD keytable["r"] = IN_RELOAD keytable["jump"] = IN_JUMP keytable["space"] = IN_JUMP keytable["duck"] = IN_DUCK keytable["ctrl"] = IN_DUCK keytable["sprint"] = IN_SPEED keytable["shift"] = IN_SPEED keytable["zoom"] = IN_ZOOM local function ParseKeys(str) local keys = {} for key, off, on in string.gmatch(str, "(%a+)=(%d+),(%d+);") do local l = key:lower() if keytable[l] then keys[key] = {keytable[l], tonumber(on), tonumber(off)} end end return keys end function TOOL:LeftClick(trace) if not trace.HitPos then return false end if trace.Entity:IsPlayer() then return false end if CLIENT then return true end local ply = self:GetOwner() if trace.Entity:IsValid() and trace.Entity:GetClass() == "gmod_wire_pod" and trace.Entity:GetTable().pl == ply then trace.Entity:SetKeys(ParseKeys(self:GetClientInfo("Keys"))) return true end if not self:GetSWEP():CheckLimit("wire_pods") then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_pod = MakeWirePod(ply, trace.HitPos, Ang, ParseKeys(self:GetClientInfo("Keys"))) wire_pod:SetPos(trace.HitPos - trace.HitNormal * wire_pod:OBBMins().z) local const = WireLib.Weld(wire_pod, trace.Entity, trace.PhysicsBone, true) undo.Create("Wire Pod") undo.AddEntity(wire_pod) undo.AddEntity(const) undo.SetPlayer(ply) undo.Finish() ply:AddCleanup("wire_pods", wire_pod) return true end function TOOL:RightClick(trace) if (self:GetStage() == 0) and trace.Entity:GetClass() == "gmod_wire_pod" then self.PodCont = trace.Entity self:SetStage(1) return true elseif self:GetStage() == 1 and trace.Entity.GetPassenger then self.PodCont:Setup(trace.Entity) self:SetStage(0) self.PodCont = nil return true else return false end end function TOOL:Reload(trace) self:SetStage(0) self.PodCont = nil end if SERVER then function MakeWirePod(pl, Pos, Ang, Keys) if not pl:CheckLimit("wire_pods") then return false end local wire_pod = ents.Create("gmod_wire_pod") if not wire_pod:IsValid() then return false end wire_pod:SetAngles(Ang) wire_pod:SetPos(Pos) wire_pod:Spawn() wire_pod:SetPlayer(pl) wire_pod.pl = pl pl:AddCount("wire_pods", wire_pod) if Keys then wire_pod:SetKeys(Keys) end return wire_pod end duplicator.RegisterEntityClass("gmod_wire_pod", MakeWirePod, "Pos", "Ang", "Keys","Vel", "aVel", "frozen") end function TOOL:UpdateGhostWirePod(ent, player) if not ent or not ent:IsValid() then return end local tr = utilx.GetPlayerTrace(player, player:GetCursorAimVector()) local trace = util.TraceLine(tr) if not trace.Hit or trace.Entity:IsPlayer() or trace.Entity:GetClass() == "gmod_wire_pod" then ent:SetNoDraw(true) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 ent:SetPos(trace.HitPos - trace.HitNormal * ent:OBBMins().z) ent:SetAngles(Ang) ent:SetNoDraw(false) end function TOOL:Think() if not self.GhostEntity or not self.GhostEntity:IsValid() or self.GhostEntity:GetModel() ~= self.Model then self:MakeGhostEntity(self.Model, Vector(0,0,0), Angle(0,0,0)) end self:UpdateGhostWirePod(self.GhostEntity, self:GetOwner()) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_pod_name", Description = "#Tool_wire_pod_desc" }) panel:AddControl("TextBox", { Label = "#WirePodTool_Keys", Command = "wire_pod_Keys", Disabled = "true" -- Does this work? }) end