--Wire text screen by greenarrow and wire team --http://gmodreviews.googlepages.com/ --http://forums.facepunchstudios.com/greenarrow include('shared.lua') ENT.Spawnable = false ENT.AdminSpawnable = false ENT.RenderGroup = RENDERGROUP_BOTH ENT.currentText = "" ENT.allowDraw = false function ENT:Initialize() self:GetConfig() self.allowDraw = true self.currentText = self:GetText() end function ENT:Draw() self.Entity:DrawModel() if (!self.allowDraw) then return true end --nighteagle screen vector rotation and positioning legacy code local OF = 0.3 local OU = 11.8 local OR = -2.35 local Res = 0.12 local RatioX = 1 local ang = self.Entity:GetAngles() local rot = Vector(-90,90,0) ang:RotateAroundAxis(ang:Right(), rot.x) ang:RotateAroundAxis(ang:Up(), rot.y) ang:RotateAroundAxis(ang:Forward(), rot.z) local pos = self.Entity:GetPos() + (self.Entity:GetForward() * OF) + (self.Entity:GetUp() * OU) + (self.Entity:GetRight() * OR) cam.Start3D2D(pos,ang,Res) local x = -112 local y = -104 local w = 296 local h = 292 --add changable backround colour some time. surface.SetDrawColor(0,0,0,255) surface.DrawRect(x/RatioX,y,(x+w)/RatioX,y+h) local justOffset = (w / 3) + (self.textJust * (w / 3.5)) self:GetConfig() self.currentText = self:GetText() if (self.chrPerLine ~= 0) then draw.DrawText(self.currentText, "textScreenfont"..tostring(self.chrPerLine), (x + justOffset - 92) / RatioX, y + 2, Color(self.tRed, self.tGreen, self.tBlue, 255), self.textJust) end cam.End3D2D() Wire_Render(self.Entity) end function ENT:IsTranslucent() return true end if !textScreenFontsCreated then textScreenFontsCreated = true local fontSize = 380 surface.CreateFont( "coolvetica", fontSize, 400, false, false, "textScreenfont1" ) surface.CreateFont( "coolvetica", fontSize / 2, 400, false, false, "textScreenfont2" ) surface.CreateFont( "coolvetica", fontSize / 3, 400, false, false, "textScreenfont3" ) surface.CreateFont( "coolvetica", fontSize / 4, 400, false, false, "textScreenfont4" ) surface.CreateFont( "coolvetica", fontSize / 5, 400, false, false, "textScreenfont5" ) surface.CreateFont( "coolvetica", fontSize / 6, 400, false, false, "textScreenfont6" ) surface.CreateFont( "coolvetica", fontSize / 7, 400, false, false, "textScreenfont7" ) surface.CreateFont( "coolvetica", fontSize / 8, 400, false, false, "textScreenfont8" ) surface.CreateFont( "coolvetica", fontSize / 9, 400, false, false, "textScreenfont9" ) surface.CreateFont( "coolvetica", fontSize / 10, 400, false, false, "textScreenfont10" ) surface.CreateFont( "coolvetica", fontSize / 11, 400, false, false, "textScreenfont11" ) surface.CreateFont( "coolvetica", fontSize / 12, 400, false, false, "textScreenfont12" ) surface.CreateFont( "coolvetica", fontSize / 13, 400, false, false, "textScreenfont13" ) surface.CreateFont( "coolvetica", fontSize / 14, 400, false, false, "textScreenfont14" ) surface.CreateFont( "coolvetica", fontSize / 15, 400, false, false, "textScreenfont15" ) end