ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Spawnable = false ENT.AdminSpawnable = false function ENT:SetDisplayA( float ) self.Entity:SetNetworkedBeamFloat( 1, float, true ) end function ENT:SetDisplayB( float ) self.Entity:SetNetworkedBeamFloat( 2, float, true ) end function ENT:GetDisplayA( ) return self.Entity:GetNetworkedBeamFloat( 1 ) end function ENT:GetDisplayB( ) return self.Entity:GetNetworkedBeamFloat( 2 ) end // Extra stuff for Wire Screen (TheApathetic) function ENT:SetSingleValue(singlevalue) self.Entity:SetNetworkedBool("SingleValue",singlevalue) // Change inputs if necessary if (singlevalue) then Wire_AdjustInputs(self.Entity, {"A"}) else Wire_AdjustInputs(self.Entity, {"A","B"}) end end function ENT:GetSingleValue() return self.Entity:GetNetworkedBool("SingleValue") end function ENT:SetSingleBigFont(singlebigfont) self.Entity:SetNetworkedBool("SingleBigFont",singlebigfont) end function ENT:GetSingleBigFont() return self.Entity:GetNetworkedBool("SingleBigFont") end function ENT:SetTextA(text) self.Entity:SetNetworkedString("TextA",text) end function ENT:GetTextA() return self.Entity:GetNetworkedString("TextA") end function ENT:SetTextB(text) self.Entity:SetNetworkedString("TextB",text) end function ENT:GetTextB() return self.Entity:GetNetworkedString("TextB") end //LeftAlign (TAD2020) function ENT:SetLeftAlign(leftalign) self.Entity:SetNetworkedBool("LeftAlign",leftalign) end function ENT:GetLeftAlign() return self.Entity:GetNetworkedBool("LeftAlign") end //Floor (TAD2020) function ENT:SetFloor(Floor) self.Entity:SetNetworkedBool("Floor",Floor) end function ENT:GetFloor() return self.Entity:GetNetworkedBool("Floor") end