include('shared.lua') ENT.Spawnable = false ENT.AdminSpawnable = false ENT.RenderGroup = RENDERGROUP_OPAQUE local BlockFrame function Wire_BlockInput(pl,cmd,args) if (BlockFrame) then BlockFrame:SetVisible(false) end BlockFrame = vgui.Create("Panel") BlockFrame:SetSize(10,10) BlockFrame:SetPos(-100,-100) BlockFrame:SetVisible(true) BlockFrame:MakePopup() end concommand.Add("wire_keyboard_blockinput", Wire_BlockInput) function Wire_ReleaseInput(pl,cmd,args) if (BlockFrame) then BlockFrame:SetVisible(false) end end concommand.Add("wire_keyboard_releaseinput", Wire_ReleaseInput) function ENT:Initialize() self.KeyEvents = {} end function ENT:Think() for i=1,130 do if(input.IsKeyDown(i) && !self.KeyEvents[i]) then // The key has been pressed self.KeyEvents[i] = true LocalPlayer():ConCommand("wire_keyboard_press press "..i) elseif(!input.IsKeyDown(i) && self.KeyEvents[i]) then // The key has been released self.KeyEvents[i] = false LocalPlayer():ConCommand("wire_keyboard_press release "..i) end end self.Entity:NextThink(CurTime()+0.05) end