include('shared.lua') ENT.Spawnable = false ENT.AdminSpawnable = false ENT.RenderGroup = RENDERGROUP_OPAQUE /*--------------------------------------------------------- Name: DrawTranslucent Desc: Draw translucent ---------------------------------------------------------*/ function ENT:DrawTranslucent() if ( LocalPlayer():GetEyeTrace().Entity == self.Entity && EyePos():Distance( self.Entity:GetPos() ) < 512 ) then if ( self:IsOn() ) then self:DrawEntityOutline( 1.05 + math.sin( CurTime() * 60 ) * 0.05 ) else self:DrawEntityOutline( 1.0 ) end end self:Draw() end