TOOL.Category = "Wire - Display" TOOL.Name = "Pixel" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_pixel_name", "Pixel Tool (Wire)" ) language.Add( "Tool_wire_pixel_desc", "Spawns a Pixel for use with the wire system." ) language.Add( "Tool_wire_pixel_0", "Primary: Create Pixel" ) language.Add( "sboxlimit_wire_pixels", "You've hit Pixels limit!" ) language.Add( "undone_wirepixel", "Undone Wire Pixel" ) end if (SERVER) then CreateConVar('sbox_maxwire_pixels', 20) end TOOL.Model = "models/jaanus/wiretool/wiretool_siren.mdl" cleanup.Register( "wire_pixels" ) function TOOL:LeftClick( trace ) if trace.Entity && trace.Entity:IsPlayer() then return false end // If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end if (CLIENT) then return true end local ply = self:GetOwner() // If we shot a wire_pixel change its force if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_pixel" && trace.Entity:GetTable().pl == ply ) then return true end if ( !self:GetSWEP():CheckLimit( "wire_pixels" ) ) then return false end if (not util.IsValidModel(self.Model)) then return false end if (not util.IsValidProp(self.Model)) then return false end // Allow ragdolls to be used? local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 wire_pixel = MakeWirePixel( ply, Ang, trace.HitPos ) local min = wire_pixel:OBBMins() wire_pixel:SetPos( trace.HitPos - trace.HitNormal * min.z ) /*local const, nocollide // Don't weld to world if ( trace.Entity:IsValid() ) then const = constraint.Weld( wire_pixel, trace.Entity, 0, trace.PhysicsBone, 0, true, true ) // Don't disable collision if it's not attached to anything if ( collision == 0 ) then wire_pixel:GetPhysicsObject():EnableCollisions( false ) wire_pixel:GetTable().nocollide = true end end*/ local const = WireLib.Weld(wire_pixel, trace.Entity, trace.PhysicsBone, true) undo.Create("WirePixel") undo.AddEntity( wire_pixel ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_pixels", wire_pixel ) ply:AddCleanup( "wire_pixels", const ) ply:AddCleanup( "wire_pixels", nocollide ) return true end if (SERVER) then function MakeWirePixel( pl, Ang, Pos, nocollide, Vel, aVel, frozen ) if ( !pl:CheckLimit( "wire_pixels" ) ) then return false end local wire_pixel = ents.Create( "gmod_wire_pixel" ) if (!wire_pixel:IsValid()) then return false end wire_pixel:SetAngles( Ang ) wire_pixel:SetPos( Pos ) wire_pixel:Spawn() wire_pixel:GetTable():Setup() wire_pixel:GetTable():SetPlayer(pl) if ( nocollide == true ) then wire_pixel:GetPhysicsObject():EnableCollisions( false ) end local ttable = { pl = pl, nocollide = nocollide } table.Merge(wire_pixel:GetTable(), ttable ) pl:AddCount( "wire_pixels", wire_pixel ) return wire_pixel end duplicator.RegisterEntityClass("gmod_wire_pixel", MakeWirePixel, "Ang", "Pos", "nocollide", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWirePixel( ent, player ) if ( !ent ) then return end if ( !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit) then return end if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_pixel" || trace.Entity:IsPlayer()) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWirePixel( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_pixel_name", Description = "#Tool_wire_pixel_desc" }) end