TOOL.Category = "Wire - Detection" TOOL.Name = "Water Sensor" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_watersensor_name", "Water Sensor Tool (Wire)" ) language.Add( "Tool_wire_watersensor_desc", "Spawns a constant Water Sensor prop for use with the wire system." ) language.Add( "Tool_wire_watersensor_0", "Primary: Create/Update Water Sensor" ) language.Add( "WireWatersensorTool_watersensor", "Water Sensor:" ) language.Add( "sboxlimit_wire_watersensors", "You've hit Water Sensors limit!" ) language.Add( "undone_Wire Water Sensor", "Undone Wire Water Sensor" ) end if (SERVER) then CreateConVar('sbox_maxwire_watersensors', 20) end TOOL.Model = "models/jaanus/wiretool/wiretool_range.mdl" cleanup.Register( "wire_watersensors" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_watersensor" && trace.Entity:GetTable().pl == ply ) then return true end if ( !self:GetSWEP():CheckLimit( "wire_watersensors" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_watersensor = MakeWireWatersensor( ply, trace.HitPos, Ang ) local min = wire_watersensor:OBBMins() wire_watersensor:SetPos( trace.HitPos - trace.HitNormal * min.z ) /*local const, nocollide // Don't weld to world if ( trace.Entity:IsValid() ) then const = constraint.Weld( wire_nailer, trace.Entity, 0, trace.PhysicsBone, 0, true, true ) // Don't disable collision if it's not attached to anything wire_nailer:GetPhysicsObject():EnableCollisions( false ) wire_nailer:GetTable().nocollide = true end*/ local const = WireLib.Weld(wire_watersensor, trace.Entity, trace.PhysicsBone, true) undo.Create("Wire Water Sensor") undo.AddEntity( wire_watersensor ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_watersensors", wire_watersensor ) return true end function TOOL:RightClick( trace ) return false end if (SERVER) then function MakeWireWatersensor( pl, Pos, Ang ) if ( !pl:CheckLimit( "wire_watersensors" ) ) then return false end local wire_watersensor = ents.Create( "gmod_wire_watersensor" ) if (!wire_watersensor:IsValid()) then return false end wire_watersensor:SetAngles( Ang ) wire_watersensor:SetPos( Pos ) wire_watersensor:SetModel( Model("models/jaanus/wiretool/wiretool_range.mdl") ) wire_watersensor:Spawn() wire_watersensor:GetTable():SetPlayer( pl ) local ttable = { pl = pl } table.Merge(wire_watersensor:GetTable(), ttable ) pl:AddCount( "wire_watersensors", wire_watersensor ) return wire_watersensor end duplicator.RegisterEntityClass("gmod_wire_watersensor", MakeWireWatersensor, "Pos", "Ang", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireWatersensor( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_watersensor" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireWatersensor( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_watersensor_name", Description = "#Tool_wire_watersensor_desc" }) panel:AddControl("ComboBox", { Label = "#Presets", MenuButton = "1", Folder = "wire_watersensor", Options = { Default = { } }, CVars = { } }) end