TOOL.Category = "Wire - Beacon" TOOL.Name = "Beacon Sensor" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_sensor_name", "Beacon Sensor Tool (Wire)" ) language.Add( "Tool_wire_sensor_desc", "Returns distance and/or bearing to a beacon" ) language.Add( "Tool_wire_sensor_0", "Primary: Create Sensor Secondary: Link Sensor" ) language.Add( "Tool_wire_sensor_1", "Click on the beacon to link to." ) language.Add( "WireSensorTool_xyz_mode", "Split X,Y,Z:" ) language.Add( "WireSensorTool_outdist", "Ouput distance:" ) language.Add( "WireSensorTool_outbrng", "Output bearing:" ) language.Add( "sboxlimit_wire_sensors", "You've hit sensors limit!" ) language.Add( "undone_wiresensor", "Undone Wire Sensor" ) end if (SERVER) then CreateConVar('sbox_maxwire_sensors',30) end TOOL.ClientConVar[ "xyz_mode" ] = "0" TOOL.ClientConVar[ "outdist" ] = "1" TOOL.ClientConVar[ "outbrng" ] = "0" TOOL.Model = "models/props_lab/huladoll.mdl" TOOL.SelectingPeer = false TOOL.FirstPeer = nil cleanup.Register( "wire_sensors" ) function TOOL:LeftClick(trace) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() local xyz_mode = (self:GetClientNumber("xyz_mode") ~= 0) local outdist = (self:GetClientNumber("outdist") ~= 0) local outbrng = (self:GetClientNumber("outbrng") ~= 0) if (self:GetStage() == 1) then if ( trace.Entity:IsValid() && trace.Entity.GetBeaconPos ) then self.Sensor:SetBeacon(trace.Entity) self:SetStage(0) return true end return end if ( !self:GetSWEP():CheckLimit( "wire_sensors" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_sensor = MakeWireSensor( ply, trace.HitPos, Ang, xyz_mode, outdist, outbrng ) local min = wire_sensor:OBBMins() wire_sensor:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const, nocollide // Don't weld to world if ( trace.Entity:IsValid() ) then const, nocollide = constraint.Weld( wire_sensor, trace.Entity, 0, trace.PhysicsBone, 0, true ) trace.Entity:DeleteOnRemove( wire_sensor ) // Don't disable collision if it's not attached to anything wire_sensor:GetPhysicsObject():EnableCollisions( false ) wire_sensor.nocollide = true end undo.Create("WireSensor") undo.AddEntity( wire_sensor ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_sensors", wire_sensor ) ply:AddCleanup( "wire_sensors", const ) ply:AddCleanup( "wire_sensors", nocollide ) return true end function TOOL:RightClick(trace) if (self:GetStage() ~= 0) then return self:LeftClick(trace) end if (trace.Entity:IsValid()) and (trace.Entity:GetClass() == "gmod_wire_sensor") and (trace.Entity.pl == self:GetOwner()) then self:SetStage(1) self.Sensor = trace.Entity return true end end if SERVER then function MakeWireSensor(pl, Pos, Ang, xyz_mode, outdist, outbrng, Vel, aVel, frozen ) if ( !pl:CheckLimit( "wire_sensors" ) ) then return nil end local wire_sensor = ents.Create( "gmod_wire_sensor" ) wire_sensor:SetPos( Pos ) wire_sensor:SetAngles( Ang ) wire_sensor:SetModel( Model("models/props_lab/huladoll.mdl") ) wire_sensor:Spawn() wire_sensor:Activate() wire_sensor:Setup(xyz_mode, outdist, outbrng) wire_sensor:SetPlayer( pl ) local ttable = { xyz_mode = xyz_mode, outdist = outdist, outbrng = outbrng, pl = pl, } table.Merge( wire_sensor:GetTable(), ttable ) pl:AddCount( "wire_sensors", wire_sensor ) return wire_sensor end duplicator.RegisterEntityClass("gmod_wire_sensor", MakeWireSensor, "Pos", "Ang", "xyz_mode", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireSensor( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_sensor" || trace.Entity:GetClass() == "gmod_wire_beacon" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireSensor( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel( panel ) panel:AddControl( "Header", { Text = "#Tool_wire_sensor_name", Description = "#Tool_wire_sensor_desc" } ) panel:AddControl("CheckBox", { Label = "#WireSensorTool_xyz_mode", Command = "wire_sensor_xyz_mode" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_outdist", Command = "wire_sensor_outdist" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_outbrng", Command = "wire_sensor_outbrng" }) end