TOOL.Category = "Wire - Control" TOOL.Name = "Gate - Arithmetic" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_gate_arithmetic_name", "Arithmetic Gate Tool (Wire)" ) language.Add( "Tool_wire_gate_arithmetic_desc", "Spawns an arithmetic gate for use with the wire system." ) language.Add( "Tool_wire_gate_arithmetic_0", "Primary: Create/Update Arithmetic Gate" ) language.Add( "WireGateArithmeticTool_action", "Action:" ) language.Add( "WireGateArithmeticTool_model", "Model:" ) language.Add( "sboxlimit_wire_gate_arithmetics", "You've hit arithmetic gates limit!" ) language.Add( "undone_wiregatearithmetic", "Undone Wire Arithmetic Gate" ) end if (SERVER) then CreateConVar('sbox_maxwire_gates', 30) end TOOL.ClientConVar[ "action" ] = "+" TOOL.ClientConVar[ "model" ] = "models/jaanus/wiretool/wiretool_gate.mdl" if (SERVER) then ModelPlug_Register("gate") end cleanup.Register( "wire_gate_arithmetics" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() // Get client's CVars local action = self:GetClientInfo( "action" ) local model = self:GetClientInfo( "model" ) if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_gate" && trace.Entity.pl == ply ) then trace.Entity:Setup( GateActions[action] ) trace.Entity:GetTable().action = action return true end if ( !self:GetSWEP():CheckLimit( "wire_gates" ) ) then return false end if (not util.IsValidModel(model)) then return false end if (not util.IsValidProp(model)) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_gate_arithmetic = MakeWireGate( ply, trace.HitPos, Ang, model, action ) local min = wire_gate_arithmetic:OBBMins() wire_gate_arithmetic:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const, nocollide // Don't weld to world if ( trace.Entity:IsValid() ) then const = constraint.Weld( wire_gate_arithmetic, trace.Entity, 0, trace.PhysicsBone, 0, true ) trace.Entity:DeleteOnRemove( wire_gate_arithmetic ) // Don't disable collision if it's not attached to anything wire_gate_arithmetic:GetPhysicsObject():EnableCollisions( false ) wire_gate_arithmetic.nocollide = true end undo.Create("WireGateArithmetic") undo.AddEntity( wire_gate_arithmetic ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_gate_arithmetics", wire_gate_arithmetic ) return true end function TOOL:RightClick( trace ) return self:LeftClick( trace ) end function TOOL:UpdateGhostWireGateArithmetic( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_gate" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" )) then self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireGateArithmetic( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_gate_arithmetic_name", Description = "#Tool_wire_gate_arithmetic_desc" }) local Actions = { Label = "#WireGateArithmeticTool_action", MenuButton = "0", Height = 180, Options = {} } for k,v in pairs(GateActions) do if(v.group == "Arithmetic") then Actions.Options[v.name or "No Name"] = { wire_gate_arithmetic_action = k } end end panel:AddControl("ListBox", Actions) ModelPlug_AddToCPanel(panel, "gate", "wire_gate_arithmetic", "#WireGateArithmeticTool_model", nil, "#WireGateArithmeticTool_model") end GateActions = GateActions or {} GateActions["identity"] = { group = "Arithmetic", name = "Identity (No change)", inputs = { "A" }, output = function(gate, A) return A end, label = function(Out, A) return A.." = "..Out end } GateActions["negate"] = { group = "Arithmetic", name = "Negate", inputs = { "A" }, output = function(gate, A) return -A end, label = function(Out, A) return "-"..A.." = "..Out end } GateActions["inverse"] = { group = "Arithmetic", name = "Inverse", inputs = { "A" }, output = function(gate, A) if (A) and (math.abs(A) >= 0.0001) then return 1/A end return 0 end, label = function(Out, A) return "1/"..A.." = "..Out end } GateActions["sqrt"] = { group = "Arithmetic", name = "Square Root", inputs = { "A" }, output = function(gate, A) return math.sqrt(math.abs(A)) // Negatives are possible, use absolute value end, label = function(Out, A) if ( A < 0 ) then return "sqrt("..A..") = i"..Out // Display as imaginary if A is negative else return "sqrt("..A..") = "..Out end end } GateActions["log"] = { group = "Arithmetic", name = "Log", inputs = { "A" }, output = function(gate, A) return math.log(A) end, label = function(Out, A) return "log("..A..") = "..Out end } GateActions["log10"] = { group = "Arithmetic", name = "Log 10", inputs = { "A" }, output = function(gate, A) return math.log10(A) end, label = function(Out, A) return "log10("..A..") = "..Out end } GateActions["abs"] = { group = "Arithmetic", name = "Absolute", inputs = { "A" }, output = function(gate, A) return math.abs(A) end, label = function(Out, A) return "abs("..A..") = "..Out end } GateActions["sgn"] = { group = "Arithmetic", name = "Sign (-1,0,1)", inputs = { "A" }, output = function(gate, A) if (A > 0) then return 1 end if (A < 0) then return -1 end return 0 end, label = function(Out, A) return "sgn("..A..") = "..Out end } GateActions["floor"] = { group = "Arithmetic", name = "Floor (Round down)", inputs = { "A" }, output = function(gate, A) return math.floor(A) end, label = function(Out, A) return "floor("..A..") = "..Out end } GateActions["round"] = { group = "Arithmetic", name = "Round", inputs = { "A" }, output = function(gate, A) return math.Round(A) end, label = function(Out, A) return "round("..A..") = "..Out end } GateActions["ceil"] = { group = "Arithmetic", name = "Ceiling (Round up)", inputs = { "A" }, output = function(gate, A) return math.ceil(A) end, label = function(Out, A) return "ceil("..A..") = "..Out end } GateActions["+"] = { group = "Arithmetic", name = "Add", inputs = { "A", "B", "C", "D", "E", "F", "G", "H" }, compact_inputs = 2, output = function(gate, ...) local result = 0 for k,v in ipairs(arg) do if (v) then result = result+v end end return result end, label = function(Out, ...) local txt = "" for k,v in ipairs(arg) do if (v) then txt = txt..v.." + " end end return string.sub(txt, 1, -4).." = "..Out end } GateActions["-"] = { group = "Arithmetic", name = "Subtract", inputs = { "A", "B" }, colors = { Color(255, 0, 0, 255), Color(0, 0, 255, 255) }, output = function(gate, A, B) return A-B end, label = function(Out, A, B) return A.." - "..B.." = "..Out end } GateActions["*"] = { group = "Arithmetic", name = "Multiply", inputs = { "A", "B", "C", "D", "E", "F", "G", "H" }, compact_inputs = 2, output = function(gate, ...) local result = 1 for k,v in ipairs(arg) do if (v) then result = result*v end end return result end, label = function(Out, ...) local txt = "" for k,v in ipairs(arg) do if (v) then txt = txt..v.." * " end end return string.sub(txt, 1, -4).." = "..Out end } GateActions["/"] = { group = "Arithmetic", name = "Divide", inputs = { "A", "B" }, output = function(gate, A, B) if (math.abs(B) < 0.0001) then return 0 end return A/B end, label = function(Out, A, B) return A.." / "..B.." = "..Out end } GateActions["%"] = { group = "Arithmetic", name = "Modulus", inputs = { "A", "B" }, output = function(gate, A, B) if ( B == 0 ) then return 0 end return math.fmod(A,B) end, label = function(Out, A, B) return A.." % "..B.." = "..Out end } GateActions["rand"] = { group = "Arithmetic", name = "Random", inputs = { "A", "B" }, timed = true, output = function(gate, A, B) return math.random()*(B-A)+A end, label = function(Out, A, B) return "random("..A.." - "..B..") = "..Out end } GateActions["PI"] = { group = "Arithmetic", name = "PI", inputs = { }, output = function(gate) return math.pi end, label = function(Out) return "PI = "..Out end } GateActions["exp"] = { group = "Arithmetic", name = "Exp", inputs = { "A" }, output = function(gate, A) return math.exp(A) end, label = function(Out, A) return "exp("..A..") = "..Out end } GateActions["pow"] = { group = "Arithmetic", name = "Exponential Powers", inputs = { "A", "B" }, output = function(gate, A, B) return math.pow(A, B) end, label = function(Out, A, B) return "pow("..A..", "..B..") = "..Out end }