TOOL.Category = "Wire - Beacon" TOOL.Name = "Beacon Sensor" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_sensor_name", "Beacon Sensor Tool (Wire)" ) language.Add( "Tool_wire_sensor_desc", "Returns distance and/or bearing to a beacon" ) language.Add( "Tool_wire_sensor_0", "Primary: Create Sensor Secondary: Link Sensor" ) language.Add( "Tool_wire_sensor_1", "Click on the beacon to link to." ) language.Add( "WireSensorTool_xyz_mode", "Split X,Y,Z:" ) language.Add( "WireSensorTool_outdist", "Ouput distance:" ) language.Add( "WireSensorTool_outbrng", "Output bearing:" ) language.Add( "WireSensorTool_gpscord", "Output world position (gps cords):" ) language.Add( "WireSensorTool_direction_vector", "Output direction Vector:" ) language.Add( "WireSensorTool_direction_normalized", "Normalize direction Vector:" ) language.Add( "WireSensorTool_target_velocity", "Output target's velocity:" ) language.Add( "WireSensorTool_velocity_normalized", "Normalize velocity:" ) language.Add( "WireSensorTool_vector_in", "Vector Input Instead:" ) language.Add( "WireSensorTool_swapyz", "Swap Y and Z cords:" ) language.Add( "sboxlimit_wire_sensors", "You've hit sensors limit!" ) language.Add( "undone_wiresensor", "Undone Wire Sensor" ) end if (SERVER) then CreateConVar('sbox_maxwire_sensors',30) end TOOL.ClientConVar[ "xyz_mode" ] = "0" TOOL.ClientConVar[ "outdist" ] = "1" TOOL.ClientConVar[ "outbrng" ] = "0" TOOL.ClientConVar[ "gpscord" ] = "0" TOOL.ClientConVar[ "SwapYZ" ] = "0" TOOL.ClientConVar[ "direction_vector" ] = "0" TOOL.ClientConVar[ "direction_normalized" ] = "0" TOOL.ClientConVar[ "target_velocity" ] = "0" TOOL.ClientConVar[ "velocity_normalized" ] = "0" TOOL.ClientConVar[ "vector_in" ] = "0" TOOL.Model = "models/props_lab/huladoll.mdl" TOOL.SelectingPeer = false TOOL.FirstPeer = nil cleanup.Register( "wire_sensors" ) function TOOL:LeftClick(trace) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() local xyz_mode = (self:GetClientNumber("xyz_mode") ~= 0) local outdist = (self:GetClientNumber("outdist") ~= 0) local outbrng = (self:GetClientNumber("outbrng") ~= 0) local gpscord = (self:GetClientNumber("gpscord") ~= 0) local swapyz = (self:GetClientNumber("SwapYZ") ~= 0) local direction_vector = (self:GetClientNumber("direction_vector") ~= 0) local direction_normalized = (self:GetClientNumber("direction_normalized") ~= 0) local target_velocity = (self:GetClientNumber("target_velocity") ~= 0) local velocity_normalized = (self:GetClientNumber("velocity_normalized") ~= 0) local vector_in = (self:GetClientNumber("vector_in") ~= 0) if (self:GetStage() == 1) then if ( trace.Entity:IsValid() && trace.Entity.GetBeaconPos ) then self.Sensor:SetBeacon(trace.Entity) self:SetStage(0) return true end return end -- Update a beacon if (trace.Entity:IsValid() and trace.Entity:GetClass() == "gmod_wire_sensor" and trace.Entity.pl == ply ) then trace.Entity.xyz_mode = xyz_mode trace.Entity.outdist = outdist trace.Entity.outbrng = outbrng trace.Entity.gpscord = gpscord trace.Entity.swapyz = swapyz trace.Entity.direction_vector = direction_vector trace.Entity.direction_normalized = direction_normalized trace.Entity.target_velocity = target_velocity trace.Entity.velocity_normalized = velocity_normalized trace.Entity.vector_in = vector_in trace.Entity:Setup(xyz_mode, outdist, outbrng, gpscord, swapyz, direction_vector, direction_normalized, target_velocity, velocity_normalized, vector_in) return true end if ( !self:GetSWEP():CheckLimit( "wire_sensors" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_sensor = MakeWireSensor( ply, trace.HitPos, Ang, xyz_mode, outdist, outbrng, gpscord, swapyz, direction_vector, direction_normalized, target_velocity,velocity_normalized, vector_in ) local min = wire_sensor:OBBMins() wire_sensor:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(wire_sensor, trace.Entity, trace.PhysicsBone, true) undo.Create("WireSensor") undo.AddEntity( wire_sensor ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_sensors", wire_sensor ) ply:AddCleanup( "wire_sensors", const ) return true end function TOOL:RightClick(trace) if (self:GetStage() ~= 0) then return self:LeftClick(trace) end if (trace.Entity:IsValid()) and (trace.Entity:GetClass() == "gmod_wire_sensor") and (trace.Entity.pl == self:GetOwner()) then self:SetStage(1) self.Sensor = trace.Entity return true end end if SERVER then function MakeWireSensor(pl, Pos, Ang, xyz_mode, outdist, outbrng, gpscord, swapyz, direction_vector, direction_normalized, target_velocity, velocity_normalized, vector_in, Vel, aVel, frozen ) if ( !pl:CheckLimit( "wire_sensors" ) ) then return nil end local wire_sensor = ents.Create( "gmod_wire_sensor" ) wire_sensor:SetPos( Pos ) wire_sensor:SetAngles( Ang ) wire_sensor:SetModel( Model("models/props_lab/huladoll.mdl") ) wire_sensor:Spawn() wire_sensor:Activate() wire_sensor:Setup( xyz_mode, outdist, outbrng, gpscord, swapyz, direction_vector, direction_normalized, target_velocity, velocity_normalized, vector_in ) wire_sensor:SetPlayer( pl ) local ttable = { xyz_mode = xyz_mode, outdist = outdist, outbrng = outbrng, gpscord = gpscord, swapyz = swapyz, direction_vector = direction_vector, direction_normalized = direction_normalized, target_velocity = target_velocity, velocity_normalized = velocity_normalized, vector_in = vector_in, pl = pl, } table.Merge( wire_sensor:GetTable(), ttable ) pl:AddCount( "wire_sensors", wire_sensor ) return wire_sensor end duplicator.RegisterEntityClass("gmod_wire_sensor", MakeWireSensor, "Pos", "Ang", "xyz_mode", "outdist", "outbrng", "gpscord", "swapyz", "direction_vector", "direction_normalized", "target_velocity", "velocity_normalized", "vector_in", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireSensor( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_sensor" || trace.Entity:GetClass() == "gmod_wire_beacon" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireSensor( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel( panel ) panel:AddControl( "Header", { Text = "#Tool_wire_sensor_name", Description = "#Tool_wire_sensor_desc" } ) panel:AddControl("CheckBox", { Label = "#WireSensorTool_xyz_mode", Command = "wire_sensor_xyz_mode" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_outdist", Command = "wire_sensor_outdist" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_outbrng", Command = "wire_sensor_outbrng" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_gpscord", Command = "wire_sensor_gpscord" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_direction_vector", Command = "wire_sensor_direction_vector" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_direction_normalized", Command = "wire_sensor_direction_normalized" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_target_velocity", Command = "wire_sensor_target_velocity" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_velocity_normalized", Command = "wire_sensor_velocity_normalized" }) panel:AddControl("CheckBox", { Label = "#WireSensorTool_vector_in", Command = "wire_sensor_vector_in" }) end