TOOL.Category = "Wire - I/O" TOOL.Name = "Plug" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_plug_name", "Plug Tool (Wire)" ) language.Add( "Tool_wire_plug_desc", "Spawns plugs and sockets for use with the wire system." ) language.Add( "Tool_wire_plug_0", "Primary: Create/Update Socket Secondary: Create/Update Plug" ) language.Add( "WirePlugTool_colour", "Colour:" ) language.Add( "sboxlimit_wire_plugs", "You've hit plugs limit!" ) language.Add( "sboxlimit_wire_sockets", "You've hit sockets limit!" ) language.Add( "undone_wireplug", "Undone Wire Plug" ) language.Add( "undone_wiresocket", "Undone Wire Socket" ) end if (SERVER) then CreateConVar('sbox_maxwire_plugs', 20) CreateConVar('sbox_maxwire_sockets', 20) end TOOL.ClientConVar[ "a" ] = "0" TOOL.ClientConVar[ "ar" ] = "255" TOOL.ClientConVar[ "ag" ] = "255" TOOL.ClientConVar[ "ab" ] = "255" TOOL.ClientConVar[ "aa" ] = "255" TOOL.PlugModel = "models/props_lab/tpplug.mdl" TOOL.SocketModel = "models/props_lab/tpplugholder_single.mdl" cleanup.Register( "wire_plugs" ) // Create socket function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_plug") then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() // Get client's CVars local a = self:GetClientNumber("a") local ar = math.min(self:GetClientNumber("ar"), 255) local ag = math.min(self:GetClientNumber("ag"), 255) local ab = math.min(self:GetClientNumber("ab"), 255) local aa = math.min(self:GetClientNumber("aa"), 255) local ply = self:GetOwner() if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_socket" && trace.Entity.pl == ply ) then trace.Entity:Setup(a,ar,ag,ab,aa) trace.Entity.a = a trace.Entity.ar = ar trace.Entity.ag = ag trace.Entity.ab = ab trace.Entity.aa = aa trace.Entity.ReceivedValue = 0 return true end if ( !self:GetSWEP():CheckLimit( "wire_sockets" ) ) then return false end local Ang = trace.HitNormal:Angle() local Pos = trace.HitPos Pos = Pos + self:Offset( trace.HitNormal:Angle(), Vector(-12, 13, 0) ) local wire_socket = MakeWireSocket( ply, Pos, Ang, a, ar, ag, ab, aa ) //local min = wire_socket:OBBMins() //wire_socket:SetPos( trace.HitPos - trace.HitNormal * min.z ) /*local const, nocollide const = constraint.Weld( wire_socket, trace.Entity, 0, trace.PhysicsBone, 0, true ) if (trace.HitWorld) then local socket_phys = wire_socket:GetPhysicsObject() else trace.Entity:DeleteOnRemove( wire_socket ) // Don't disable collision if it's not attached to anything if ( collision == 0 ) then wire_plug:GetPhysicsObject():EnableCollisions( false ) wire_plug.nocollide = true end end*/ local const = WireLib.Weld(wire_socket, trace.Entity, trace.PhysicsBone, true, false, true) undo.Create("WireSocket") undo.AddEntity( wire_socket ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_sockets", wire_socket ) ply:AddCleanup( "wire_sockets", nocollide ) return true end // Create plug function TOOL:RightClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() // Get client's CVars local a = self:GetClientNumber("a") local ar = math.min(self:GetClientNumber("ar"), 255) local ag = math.min(self:GetClientNumber("ag"), 255) local ab = math.min(self:GetClientNumber("ab"), 255) local aa = math.min(self:GetClientNumber("aa"), 255) local ply = self:GetOwner() if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_plug" && trace.Entity.pl == ply ) then trace.Entity:Setup(a,ar,ag,ab,aa) trace.Entity.a = a trace.Entity.ar = ar trace.Entity.ag = ag trace.Entity.ab = ab trace.Entity.aa = aa return true end if ( !self:GetSWEP():CheckLimit( "wire_plugs" ) ) then return false end local Ang = trace.HitNormal:Angle() local wire_plug = MakeWirePlug( ply, trace.HitPos, Ang, a, ar, ag, ab, aa ) local min = wire_plug:OBBMins() wire_plug:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const, nocollide undo.Create("WirePlug") undo.AddEntity( wire_plug ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_plugs", wire_plug ) ply:AddCleanup( "wire_plugs", nocollide ) return true end if (SERVER) then function MakeWirePlug( pl, Pos, Ang, a, ar, ag, ab, aa ) if ( !pl:CheckLimit( "wire_plugs" ) ) then return false end local wire_plug = ents.Create( "gmod_wire_plug" ) if (!wire_plug:IsValid()) then return false end wire_plug:SetAngles( Ang ) wire_plug:SetPos( Pos ) wire_plug:SetModel( Model("models/props_lab/tpplug.mdl") ) wire_plug:Spawn() wire_plug:Setup( a, ar, ag, ab, aa) wire_plug:SetPlayer( pl ) local ttable = { a = a, ar = ar, ag = ag, ab = ab, aa = aa, pl = pl, MySocket = nil } table.Merge(wire_plug:GetTable(), ttable ) pl:AddCount( "wire_plug", wire_plug ) return wire_plug end duplicator.RegisterEntityClass("gmod_wire_plug", MakeWirePlug, "Pos", "Ang", "a", "ar", "ag", "ab", "aa") function MakeWireSocket( pl, Pos, Ang, a, ar, ag, ab, aa ) if ( !pl:CheckLimit( "wire_sockets" ) ) then return false end local wire_socket = ents.Create( "gmod_wire_socket" ) if (!wire_socket:IsValid()) then return false end wire_socket:SetAngles( Ang ) wire_socket:SetPos( Pos ) wire_socket:SetModel( Model("models/props_lab/tpplugholder_single.mdl") ) wire_socket:Spawn() wire_socket:Setup( a, ar, ag, ab, aa) wire_socket:SetPlayer( pl ) local ttable = { a = a, ar = ar, ag = ag, ab = ab, aa = aa, pl = pl, ReceivedValue = 0 } table.Merge(wire_socket:GetTable(), ttable ) pl:AddCount( "wire_socket", wire_socket ) return wire_socket end duplicator.RegisterEntityClass("gmod_wire_socket", MakeWireSocket, "Pos", "Ang", "a", "ar", "ag", "ab", "aa") end function TOOL:UpdateGhostWireSocket( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_socket" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() local Pos = trace.HitPos Pos = Pos + self:Offset( trace.HitNormal:Angle(), Vector(-12, 13, 0) ) //local min = ent:OBBMins() //ent:SetPos( Pos - trace.HitNormal * min.z ) ent:SetPos( Pos ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Offset( ang, offsetvec ) local offset = offsetvec local stackdir = ang:Up() offset = ang:Up() * offset.X + ang:Forward() * -1 * offset.Z + ang:Right() * offset.Y return stackdir * 2 + offset end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.SocketModel ) then self:MakeGhostEntity( self.SocketModel, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireSocket( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_plug_name", Description = "#Tool_wire_plug_desc" }) panel:AddControl("ComboBox", { Label = "#Presets", MenuButton = "1", Folder = "wire_plug", Options = { ["#Default"] = { wire_plug_a = "0", wire_plug_ar = "255", wire_plug_ag = "0", wire_plug_ab = "0", wire_plug_aa = "255", } }, CVars = { [0] = "wire_plug_a", [1] = "wire_plug_ar", [2] = "wire_plug_ag", [3] = "wire_plug_ab", [4] = "wire_plug_aa", } }) panel:AddControl("Color", { Label = "#WirePlugTool_colour", Red = "wire_plug_ar", Green = "wire_plug_ag", Blue = "wire_plug_ab", Alpha = "wire_plug_aa", ShowAlpha = "1", ShowHSV = "1", ShowRGB = "1", Multiplier = "255" }) end