TOOL.Category = "Wire - I/O" TOOL.Name = "Wired Keyboard" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_keyboard_name", "Wired Keyboard Tool (Wire)" ) language.Add( "Tool_wire_keyboard_desc", "Spawns a keyboard input for use with the hi-speed wire system." ) language.Add( "Tool_wire_keyboard_0", "Primary: Create/Update Keyboard" ) language.Add( "sboxlimit_wire_keyboard", "You've hit wired keyboards limit!" ) language.Add( "undone_wirekeyboard", "Undone Wire Keyboard" ) end if (SERVER) then CreateConVar('sbox_maxwire_keyboards', 20) end TOOL.Model = "models/jaanus/wiretool/wiretool_input.mdl" cleanup.Register( "wire_keyboards" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_keyboard" && trace.Entity.pl == ply ) then return true end if ( !self:GetSWEP():CheckLimit( "wire_keyboards" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_keyboard = MakeWireKeyboard( ply, trace.HitPos, Ang, _toggle, _value_off, _value_on ) local min = wire_keyboard:OBBMins() wire_keyboard:SetPos( trace.HitPos - trace.HitNormal * min.z ) /*local const, nocollide // Don't weld to world if ( trace.Entity:IsValid() ) then const = constraint.Weld( wire_keyboard, trace.Entity, 0, trace.PhysicsBone, 0, true, true ) // Don't disable collision if it's not attached to anything wire_keyboard:GetPhysicsObject():EnableCollisions( false ) wire_keyboard.nocollide = true end*/ local const = WireLib.Weld(wire_keyboard, trace.Entity, trace.PhysicsBone, true) undo.Create("WireKeyboard") undo.AddEntity( wire_keyboard ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_keyboards", wire_keyboard ) return true end if (SERVER) then function MakeWireKeyboard( pl, Pos, Ang, Vel, aVel, frozen ) if ( !pl:CheckLimit( "wire_keyboards" ) ) then return false end local wire_keyboard = ents.Create( "gmod_wire_keyboard" ) if (!wire_keyboard:IsValid()) then return false end wire_keyboard:SetAngles( Ang ) wire_keyboard:SetPos( Pos ) wire_keyboard:SetModel( Model("models/jaanus/wiretool/wiretool_input.mdl") ) wire_keyboard:Spawn() wire_keyboard:SetPlayer( pl ) local ttable = { pl = pl } table.Merge(wire_keyboard, ttable ) pl:AddCount( "wire_keyboards", wire_keyboard ) return wire_keyboard end duplicator.RegisterEntityClass("gmod_wire_keyboard", MakeWireKeyboard, "Pos", "Ang", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireKeyboard( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_keyboard" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireKeyboard( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_keyboard_name", Description = "#Tool_wire_keyboard_desc" }) end