TOOL.Category = "Wire - I/O" TOOL.Name = "Numpad Input" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_input_name", "Input Tool (Wire)" ) language.Add( "Tool_wire_input_desc", "Spawns a input for use with the wire system." ) language.Add( "Tool_wire_input_0", "Primary: Create/Update Input" ) language.Add( "WireInputTool_keygroup", "Key:" ) language.Add( "WireInputTool_toggle", "Toggle:" ) language.Add( "WireInputTool_value_on", "Value On:" ) language.Add( "WireInputTool_value_off", "Value Off:" ) language.Add( "sboxlimit_wire_inputs", "You've hit inputs limit!" ) language.Add( "undone_wireinput", "Undone Wire Input" ) end if (SERVER) then CreateConVar('sbox_maxwire_inputs', 20) end TOOL.ClientConVar[ "keygroup" ] = "7" TOOL.ClientConVar[ "toggle" ] = "0" TOOL.ClientConVar[ "value_off" ] = "0" TOOL.ClientConVar[ "value_on" ] = "1" TOOL.Model = "models/jaanus/wiretool/wiretool_input.mdl" cleanup.Register( "wire_inputs" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() // Get client's CVars local _keygroup = self:GetClientNumber( "keygroup" ) local _toggle = self:GetClientNumber( "toggle" ) local _value_off = self:GetClientNumber( "value_off" ) local _value_on = self:GetClientNumber( "value_on" ) if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_input" && trace.Entity.pl == ply ) then trace.Entity:Setup( _keygroup, _toggle, _value_off, _value_on ) return true end if ( !self:GetSWEP():CheckLimit( "wire_inputs" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_input = MakeWireInput( ply, trace.HitPos, Ang, _keygroup, _toggle, _value_off, _value_on ) local min = wire_input:OBBMins() wire_input:SetPos( trace.HitPos - trace.HitNormal * min.z ) /*local const, nocollide // Don't weld to world if ( trace.Entity:IsValid() ) then const = constraint.Weld( wire_input, trace.Entity, 0, trace.PhysicsBone, 0, true, true ) // Don't disable collision if it's not attached to anything wire_input:GetPhysicsObject():EnableCollisions( false ) wire_input.nocollide = true end*/ local const = WireLib.Weld(wire_input, trace.Entity, trace.PhysicsBone, true) undo.Create("WireInput") undo.AddEntity( wire_input ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_inputs", wire_input ) return true end if (SERVER) then function MakeWireInput( pl, Pos, Ang, keygroup, toggle, value_off, value_on, Vel, aVel, frozen ) if ( !pl:CheckLimit( "wire_inputs" ) ) then return false end local wire_input = ents.Create( "gmod_wire_input" ) if (!wire_input:IsValid()) then return false end wire_input:SetAngles( Ang ) wire_input:SetPos( Pos ) wire_input:SetModel( Model("models/jaanus/wiretool/wiretool_input.mdl") ) wire_input:Spawn() wire_input:SetPlayer( pl ) wire_input:Setup( keygroup, toggle, value_off, value_on ) // Moved to ENT:Setup() to allow for updates (TheApathetic) //numpad.OnDown( pl, keygroup, "WireInput_On", wire_input, 1 ) //numpad.OnUp( pl, keygroup, "WireInput_Off", wire_input, 1 ) local ttable = { keygroup = keygroup, toggle = toggle, value_off = value_off, value_on = value_on, pl = pl } table.Merge(wire_input, ttable ) pl:AddCount( "wire_inputs", wire_input ) return wire_input end duplicator.RegisterEntityClass("gmod_wire_input", MakeWireInput, "Pos", "Ang", "keygroup", "toggle", "value_off", "value_on", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireInput( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_input" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireInput( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_input_name", Description = "#Tool_wire_input_desc" }) panel:AddControl("ComboBox", { Label = "#Presets", MenuButton = "1", Folder = "wire_input", Options = { Default = { wire_input_keygroup = "1", wire_input_toggle = "0", wire_input_value_on = "1", wire_input_value_off = "0" } }, CVars = { [0] = "wire_input_keygroup", [1] = "wire_input_toggle", [2] = "wire_input_value_on", [3] = "wire_input_value_off" } }) panel:AddControl("Numpad", { Label = "#WireInputTool_keygroup", Command = "wire_input_keygroup", ButtonSize = "22" }) panel:AddControl("CheckBox", { Label = "#WireInputTool_toggle", Command = "wire_input_toggle" }) panel:AddControl("Slider", { Label = "#WireInputTool_value_on", Type = "Float", Min = "-10", Max = "10", Command = "wire_input_value_on" }) panel:AddControl("Slider", { Label = "#WireInputTool_value_off", Type = "Float", Min = "-10", Max = "10", Command = "wire_input_value_off" }) end