AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') ENT.WireDebugName = "DataPort" ENT.OverlayDelay = 0 function ENT:Initialize() self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS ) self.Entity:SetUseType( SIMPLE_USE ) //makeoutputs = {} //for i = 0,7 do // makeoutputs[i] = "Port"..i //end //self.Outputs = Wire_CreateOutputs(self.Entity, makeoutputs) self.Outputs = Wire_CreateOutputs(self.Entity, { "Port0","Port1","Port2","Port3","Port4","Port5","Port6","Port7" }) self.Inputs = Wire_CreateInputs(self.Entity, { "Port0","Port1","Port2","Port3","Port4","Port5","Port6","Port7" }) self.Ports = {} for i = 0,7 do self.Ports[i] = 0 end self:SetOverlayText( "Data port" ) end /*function ENT:Think() self.BaseClass.Think(self) end*/ function ENT:ReadCell( Address ) if (Address >= 0) && (Address <= 7) then return self.Ports[Address] else return nil end end function ENT:WriteCell( Address, value ) if (Address >= 0) && (Address <= 7) then Wire_TriggerOutput(self.Entity, "Port"..Address, value) return true else return false end end function ENT:TriggerInput(iname, value) for i = 0,7 do if (iname == "Port"..i) then self.Ports[i] = value end end end