TOOL.Category = "Wire - Physics" TOOL.Name = "Forcer" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_forcer_name", "Forcer Tool (Wire)" ) language.Add( "Tool_wire_forcer_desc", "Spawns a forcer prop for use with the wire system." ) language.Add( "Tool_wire_forcer_0", "Primary: Create/Update Forcer" ) language.Add( "WireForcerTool_forcer", "Forcer:" ) language.Add( "sboxlimit_wire_forcers", "You've hit forcers limit!" ) language.Add( "undone_wireforcer", "Undone Wire Forcer" ) end if (SERVER) then CreateConVar('sbox_maxwire_forcers', 20) end TOOL.ClientConVar[ "multiplier" ] = "1" TOOL.ClientConVar[ "length" ] = "100" TOOL.ClientConVar[ "beam" ] = "1" TOOL.Model = "models/jaanus/wiretool/wiretool_siren.mdl" cleanup.Register( "wire_forcers" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_forcer" && trace.Entity:GetTable().pl == ply ) then return true end if ( !self:GetSWEP():CheckLimit( "wire_forcers" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local showbeam = self:GetClientNumber( "beam" ) == 1 local wire_forcer = MakeWireForcer( ply, trace.HitPos, Ang, self:GetClientNumber( "multiplier" ), self:GetClientNumber( "length" ), showbeam ) local min = wire_forcer:OBBMins() wire_forcer:SetPos( trace.HitPos - trace.HitNormal * min.z ) /*local const, nocollide // Don't weld to world if ( trace.Entity:IsValid() ) then const = constraint.Weld( wire_forcer, trace.Entity, 0, trace.PhysicsBone, 0, true, true ) // Don't disable collision if it's not attached to anything wire_forcer:GetPhysicsObject():EnableCollisions( false ) wire_forcer:GetTable().nocollide = true end*/ local const = WireLib.Weld(wire_forcer, trace.Entity, trace.PhysicsBone, true) undo.Create("WireForcer") undo.AddEntity( wire_forcer ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_forcers", wire_forcer ) return true end function TOOL:RightClick( trace ) return false end if (SERVER) then function MakeWireForcer( pl, Pos, Ang, Force, Length, showbeam ) if ( !pl:CheckLimit( "wire_forcers" ) ) then return false end local wire_forcer = ents.Create( "gmod_wire_forcer" ) if (!wire_forcer:IsValid()) then return false end wire_forcer:SetAngles( Ang ) wire_forcer:SetPos( Pos ) wire_forcer:SetModel( Model("models/jaanus/wiretool/wiretool_siren.mdl") ) wire_forcer:Spawn() wire_forcer:GetTable():Setup(Force, Length, showbeam) wire_forcer:GetTable():SetPlayer( pl ) local ttable = { pl = pl, Force = Force, Length = Length, showbeam = showbeam, } table.Merge(wire_forcer:GetTable(), ttable ) pl:AddCount( "wire_forcers", wire_forcer ) return wire_forcer end duplicator.RegisterEntityClass("gmod_wire_forcer", MakeWireForcer, "Pos", "Ang", "Force", "Length", "showbeam", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireForcer( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_forcer" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireForcer( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_forcer_name", Description = "#Tool_wire_forcer_desc" }) panel:AddControl("ComboBox", { Label = "#Presets", MenuButton = "1", Folder = "wire_forcer", Options = { Default = { wire_forcer_forcer = "0", } }, CVars = { } }) panel:AddControl("Slider", { Label = "Force multiplier", Type = "Float", Min = "1", Max = "10000", Command = "wire_forcer_multiplier" }) panel:AddControl("Slider", { Label = "Force distance (How long away the force gets applied)", Type = "Float", Min = "1", Max = "10000", Command = "wire_forcer_length" }) panel:AddControl( "Checkbox", { Label = "Show Beam", Command = "wire_forcer_beam" } ) end