TOOL.Category = "Wire - I/O" TOOL.Name = "Vehicle Controller" TOOL.Command = nil -- What is this for? TOOL.ConfigName = "" if CLIENT then language.Add("Tool_wire_vehicle_name", "Vehicle Controller Tool (Wire)") language.Add("Tool_wire_vehicle_desc", "Spawn/link a Wire Vehicle controller.") language.Add("Tool_wire_vehicle_0", "Primary: Create Vehicle controller. Secondary: Link controller.") language.Add("Tool_wire_vehicle_1", "Now select the Vehicle to link to.") language.Add("WireVehicleTool_Vehicle", "Vehicle:") language.Add("sboxlimit_wire_vehicles", "You've hit your Vehicle Controller limit!") language.Add("Undone_Wire Vehicle", "Undone Wire Vehicle Controller") end if SERVER then CreateConVar('sbox_maxwire_vehicles', 20) end TOOL.Model = "models/jaanus/wiretool/wiretool_siren.mdl" cleanup.Register("wire_vehicles") function TOOL:LeftClick(trace) if not trace.HitPos then return false end if trace.Entity:IsPlayer() then return false end if CLIENT then return true end local ply = self:GetOwner() if trace.Entity:IsValid() and trace.Entity:GetClass() == "gmod_wire_vehicle" and trace.Entity:GetTable().pl == ply then return true end if not self:GetSWEP():CheckLimit("wire_vehicles") then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_vehicle = MakeWireVehicle(ply, trace.HitPos, Ang) wire_vehicle:SetPos(trace.HitPos - trace.HitNormal * wire_vehicle:OBBMins().z) local const = WireLib.Weld(wire_vehicle, trace.Entity, trace.PhysicsBone, true) undo.Create("Wire Vehicle") undo.AddEntity(wire_vehicle) undo.AddEntity(const) undo.SetPlayer(ply) undo.Finish() ply:AddCleanup("wire_vehicles", wire_vehicle) return true end function TOOL:RightClick(trace) if (self:GetStage() == 0) and trace.Entity:GetClass() == "gmod_wire_vehicle" then self.VehicleCont = trace.Entity self:SetStage(1) return true elseif self:GetStage() == 1 and trace.Entity.GetPassenger then self.VehicleCont:Setup(trace.Entity) self:SetStage(0) self.VehicleCont = nil return true else return false end end function TOOL:Reload(trace) self:SetStage(0) self.VehicleCont = nil end if SERVER then function MakeWireVehicle(pl, Pos, Ang, Keys) if not pl:CheckLimit("wire_vehicles") then return false end local wire_vehicle = ents.Create("gmod_wire_vehicle") if not wire_vehicle:IsValid() then return false end wire_vehicle:SetAngles(Ang) wire_vehicle:SetPos(Pos) wire_vehicle:Spawn() wire_vehicle:SetPlayer(pl) wire_vehicle.pl = pl pl:AddCount("wire_vehicles", wire_vehicle) return wire_vehicle end duplicator.RegisterEntityClass("gmod_wire_vehicle", MakeWireVehicle, "Pos", "Ang", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireVehicle(ent, player) if not ent or not ent:IsValid() then return end local tr = utilx.GetPlayerTrace(player, player:GetCursorAimVector()) local trace = util.TraceLine(tr) if not trace.Hit or trace.Entity:IsPlayer() or trace.Entity:GetClass() == "gmod_wire_vehicle" then ent:SetNoDraw(true) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 ent:SetPos(trace.HitPos - trace.HitNormal * ent:OBBMins().z) ent:SetAngles(Ang) ent:SetNoDraw(false) end function TOOL:Think() if not self.GhostEntity or not self.GhostEntity:IsValid() or self.GhostEntity:GetModel() ~= self.Model then self:MakeGhostEntity(self.Model, Vector(0,0,0), Angle(0,0,0)) end self:UpdateGhostWireVehicle(self.GhostEntity, self:GetOwner()) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_vehicle_name", Description = "#Tool_wire_vehicle_desc" }) end