TOOL.Category = "Wire - Render" TOOL.Name = "Trail" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_trail_name", "Trail Tool (Wire)" ) language.Add( "Tool_wire_trail_desc", "Spawns a wired trail." ) language.Add( "Tool_wire_trail_0", "Primary: Create/Update trail" ) language.Add( "WireTrailTool_trail", "Trail:" ) language.Add( "WireTrailTool_mat", "Material:" ) language.Add( "sboxlimit_wire_trails", "You've hit trails limit!" ) language.Add( "Undone_Wire Trails", "Undone Wire Trail" ) end if (SERVER) then CreateConVar('sbox_maxwire_trails', 20) end TOOL.Model = "models/jaanus/wiretool/wiretool_range.mdl" TOOL.ClientConVar[ "material" ] = "" cleanup.Register( "wire_trails" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() local mat = self:GetClientInfo("material") if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_trail" && trace.Entity:GetTable().pl == ply ) then trace.Entity.mat = mat trace.Entity:Setup(mat) return true end if ( !self:GetSWEP():CheckLimit( "wire_trails" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_trail = MakeWireTrail( ply, trace.HitPos, mat, Ang ) local min = wire_trail:OBBMins() wire_trail:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(wire_trail, trace.Entity, trace.PhysicsBone, true) undo.Create("Wire Trails") undo.AddEntity( wire_trail ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_trails", wire_trail ) return true end if (SERVER) then function MakeWireTrail( pl, Pos, mat, Ang ) if ( !pl:CheckLimit( "wire_trails" ) ) then return false end local wire_trail = ents.Create( "gmod_wire_trail" ) if (!wire_trail:IsValid()) then return false end wire_trail:SetAngles( Ang ) wire_trail:SetPos( Pos ) wire_trail:SetModel( Model("models/jaanus/wiretool/wiretool_range.mdl") ) wire_trail:Spawn() wire_trail:Setup(mat) wire_trail:SetPlayer( pl ) wire_trail.pl = pl wire_trail.mat = mat pl:AddCount( "wire_trails", wire_trail ) return wire_trail end duplicator.RegisterEntityClass("gmod_wire_trail", MakeWireTrail, "Pos", "mat", "Ang", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireTrail( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_trail" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireTrail( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_trail_name", Description = "#Tool_wire_trail_desc" }) panel:AddControl( "MatSelect", { Height = "2", Label = "#WireTrailTool_mat", ConVar = "wire_trail_material", Options = list.Get( "trail_materials" ), ItemWidth = 64, ItemHeight = 64 } ) end