TOOL.Category = "Wire - Detection" TOOL.Name = "Gyroscope" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_gyroscope_name", "Gyroscope Tool (Wire)" ) language.Add( "Tool_wire_gyroscope_desc", "Spawns a gyroscope for use with the wire system." ) language.Add( "Tool_wire_gyroscope_0", "Primary: Create/Update Gyroscope" ) language.Add( "Tool_wire_gyroscope_out180", "Output -180 to 180 instead of 0 to 360" ) language.Add( "sboxlimit_wire_gyroscopes", "You've hit gyroscopes limit!" ) language.Add( "undone_wiregyroscope", "Undone Wire Gyroscope" ) end TOOL.ClientConVar[ "out180" ] = 0 if (SERVER) then CreateConVar('sbox_maxwire_gyroscopes', 10) end TOOL.Model = "models/cheeze/wires/gyroscope.mdl" cleanup.Register( "wire_gyroscopes" ) function TOOL:LeftClick( trace ) if trace.Entity && trace.Entity:IsPlayer() then return false end if (CLIENT) then return true end local ply = self:GetOwner() local _out180 = self:GetClientNumber( "out180" ) == 1 // If we shot a wire_gyroscope change its "Use +/-180?" property (TheApathetic) if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_gyroscope" && trace.Entity.pl == ply ) then trace.Entity:Setup( _out180 ) trace.Entity.out180 = _out180 return true end if ( !self:GetSWEP():CheckLimit( "wire_gyroscopes" ) ) then return false end if (not util.IsValidModel(self.Model)) then return false end if (not util.IsValidProp(self.Model)) then return false end // Allow ragdolls to be used? local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_gyroscope = MakeWireGyroscope( ply, self.Model, Ang, trace.HitPos, _out180 ) local min = wire_gyroscope:OBBMins() wire_gyroscope:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(wire_gyroscope, trace.Entity, trace.PhysicsBone, true) undo.Create("WireGyroscope") undo.AddEntity( wire_gyroscope ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_gyroscopes", wire_gyroscope ) return true end if (SERVER) then function MakeWireGyroscope( pl, Model, Ang, Pos, out180, nocollide, Vel, aVel, frozen ) if ( !pl:CheckLimit( "wire_gyroscopes" ) ) then return false end local wire_gyroscope = ents.Create( "gmod_wire_gyroscope" ) if (!wire_gyroscope:IsValid()) then return false end wire_gyroscope:SetAngles(Ang) wire_gyroscope:SetPos(Pos) wire_gyroscope:SetModel(Model) wire_gyroscope:Spawn() wire_gyroscope:Setup( out180 ) wire_gyroscope:SetPlayer(pl) if ( nocollide == true ) then wire_gyroscope:GetPhysicsObject():EnableCollisions( false ) end local ttable = { pl = pl, out180 = out180, } table.Merge(wire_gyroscope:GetTable(), ttable ) pl:AddCount( "wire_gyroscopes", wire_gyroscope ) return wire_gyroscope end duplicator.RegisterEntityClass("gmod_wire_gyroscope", MakeWireGyroscope, "Model", "Ang", "Pos", "out180", "nocollide", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireGyroscope( ent, player ) if ( !ent ) then return end if ( !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit) then return end if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_gyroscope" || trace.Entity:IsPlayer()) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireGyroscope( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_gyroscope_name", Description = "#Tool_wire_gyroscope_desc" }) panel:AddControl( "Checkbox", { Label = "#Tool_wire_gyroscope_out180", Command = "wire_gyroscope_out180" } ) end