TOOL.Category = "Wire - Physics" TOOL.Name = "Detonator" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_detonator_name", "Detonator Tool (Wire)" ) language.Add( "Tool_wire_detonator_desc", "Spawns a Detonator for use with the wire system." ) language.Add( "Tool_wire_detonator_0", "Primary: Create/Update Detonator" ) language.Add( "WireDetonatorTool_model", "Model:" ) language.Add( "sboxlimit_wire_detonators", "You've hit Detonators limit!" ) language.Add( "undone_gmod_wire_detonator", "Undone Wire Detonator" ) language.Add( "cleanup_gmod_wire_detonator", "Wire Detonator" ) language.Add( "cleaned_gmod_wire_detonator", "Cleaned Up Wire Detonator" ) end if (SERVER) then CreateConVar('sbox_maxwire_detonators', 20) ModelPlug_Register("detonator") end TOOL.ClientConVar = { damage = 1, model = "models/props_combine/breenclock.mdl" } cleanup.Register("gmod_wire_detonator") function TOOL:LeftClick( trace ) if trace.Entity and (trace.Entity:IsPlayer() or !trace.Entity:IsValid()) then return false end if SERVER and !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) then return false end if CLIENT then return true end local ply = self:GetOwner() local damage = self:GetClientNumber("damage") local model = self:GetClientInfo("model") if (trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_detonator" && trace.Entity:GetTable().pl == ply) then trace.Entity:Setup(damage) trace.Entity.damage = damage return true end if !self:GetSWEP():CheckLimit( "wire_detonators" ) then return false end if !util.IsValidModel(model) or !util.IsValidProp(model) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_detonator = MakeWireDetonator(ply, model, Ang, trace.HitPos, damage) wire_detonator:GetTable().target = trace.Entity local min = wire_detonator:OBBMins() wire_detonator:SetPos(trace.HitPos - trace.HitNormal * min.z) local const = WireLib.Weld(wire_detonator, trace.Entity, trace.PhysicsBone, true) undo.Create("gmod_wire_detonator") undo.AddEntity(wire_detonator) undo.AddEntity(const) undo.SetPlayer(ply) undo.Finish() return true end if (SERVER) then // "target" is now handled by TOOL:LeftClick() for STool-spawned // detonators and ENT:Build/ApplyDupeInfo() for duplicated ones // It's done this way because MakeWireDetonator() cannot distinguish whether // detonator was made by the STool or the duplicator; the duplicator-made // detonator tries to reference a non-existent target (TheApathetic) function MakeWireDetonator(pl, Model, Ang, Pos, damage, nocollide, Vel, aVel, frozen) if !pl:CheckLimit( "wire_detonators" ) then return false end local wire_detonator = ents.Create("gmod_wire_detonator") if !wire_detonator:IsValid() then return false end wire_detonator:SetAngles(Ang) wire_detonator:SetPos(Pos) wire_detonator:SetModel(Model) wire_detonator:Spawn() wire_detonator:Setup(damage) wire_detonator:SetPlayer(pl) if nocollide == true then wire_detonator:GetPhysicsObject():EnableCollisions(false) end if wire_detonator:GetPhysicsObject():IsValid() then local Phys = wire_detonator:GetPhysicsObject() Phys:EnableMotion(!frozen) end local ttable = { pl = pl, damage = damage, nocollide = nocollide } table.Merge(wire_detonator:GetTable(), ttable) pl:AddCount("wire_detonators", wire_detonator) pl:AddCleanup("gmod_wire_detonator", wire_detonator) return wire_detonator end duplicator.RegisterEntityClass("gmod_wire_detonator", MakeWireDetonator, "Model", "Ang", "Pos", "damage", "nocollide", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireDetonator( ent, player ) if ( !ent ) then return end if ( !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit) then return end if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_detonator" || trace.Entity:IsPlayer()) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" )) then self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireDetonator( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_detonator_name", Description = "#Tool_wire_detonator_desc" }) panel:AddControl( "Slider", { Label = "#Damage", Type = "Integer", Min = 1, Max = 200, Command = "wire_detonator_damage" } ) ModelPlug_AddToCPanel(panel, "detonator", "wire_detonator", "#WireDetonatorTool_model", nil, "#WireDetonatorTool_model") end