ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Spawnable = false ENT.AdminSpawnable = false function ENT:SetEffect( name ) self.Entity:SetNetworkedString( "Effect", name ) end function ENT:GetEffect( name ) return self.Entity:GetNetworkedString( "Effect" ) end function ENT:SetOn( boolon ) self.Entity:SetNetworkedBool( "On", boolon, true ) end function ENT:IsOn( name ) return self.Entity:GetNetworkedBool( "On" ) end function ENT:SetOffset( v ) self.Entity:SetNetworkedVector( "Offset", v, true ) end function ENT:GetOffset( name ) return self.Entity:GetNetworkedVector( "Offset" ) end function ENT:NetSetForce( force ) self.Entity:SetNetworkedInt(4, math.floor(force*100)) end function ENT:NetGetForce() return self.Entity:GetNetworkedInt(4)/100 end local Limit = .1 local LastTime = 0 local LastTimeA = 0 function ENT:NetSetMul( mul ) --self.Entity:SetNetworkedBeamInt(5, math.floor(mul*100)) if (CurTime() < LastTimeA + .05) then LastTimeA = CurTime() return end LastTimeA = CurTime() if (CurTime() > LastTime + Limit) then self.Entity:SetNetworkedInt(5, math.floor(mul*100)) LastTime = CurTime() end end function ENT:NetGetMul() --return self.Entity:GetNetworkedBeamInt(5)/100 return self.Entity:GetNetworkedInt(5)/100 end function ENT:GetOverlayText() local force = self:NetGetForce() local txt = "Thrust = " if (self:IsOn()) then txt = txt .. ( force * self:NetGetMul() ) else txt = txt .. "off" end txt = txt .. "\nMul: " ..force local PlayerName = self:GetPlayerName() if (not SinglePlayer()) then txt = txt .. "\n(" .. PlayerName .. ")" end if(PlayerName and PlayerName ~= "") then if (txt == "") then return "- "..PlayerName.." -" end return "- "..PlayerName.." -\n"..txt end return txt end