ENT.Spawnable = false ENT.AdminSpawnable = false include('shared.lua') function ENT:Draw() self.BaseClass.Draw(self) self.Entity:DrawModel() end local function OnUndo() GAMEMODE:AddNotify( "Undone Prop", NOTIFY_UNDO, 2 ) end usermessage.Hook( "UndoWireSpawnerProp", OnUndo )