ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Spawnable = false ENT.AdminSpawnable = false function ENT:SetChannelValue( int, float ) if (int == 1) then self.Entity:SetNetworkedFloat( "cVal1", float ) end if (int == 2) then self.Entity:SetNetworkedFloat( "cVal2", float ) end if (int == 3) then self.Entity:SetNetworkedFloat( "cVal3", float ) end if (int == 4) then self.Entity:SetNetworkedFloat( "cVal4", float ) end if (int == 5) then self.Entity:SetNetworkedFloat( "cVal5", float ) end if (int == 6) then self.Entity:SetNetworkedFloat( "cVal6", float ) end if (int == 7) then self.Entity:SetNetworkedFloat( "cVal7", float ) end if (int == 8) then self.Entity:SetNetworkedFloat( "cVal8", float ) end end function ENT:GetChannelValue( int ) if (int == 1) then return self.Entity:GetNetworkedFloat( "cVal1" ) end if (int == 2) then return self.Entity:GetNetworkedFloat( "cVal2" ) end if (int == 3) then return self.Entity:GetNetworkedFloat( "cVal3" ) end if (int == 4) then return self.Entity:GetNetworkedFloat( "cVal4" ) end if (int == 5) then return self.Entity:GetNetworkedFloat( "cVal5" ) end if (int == 6) then return self.Entity:GetNetworkedFloat( "cVal6" ) end if (int == 7) then return self.Entity:GetNetworkedFloat( "cVal7" ) end if (int == 8) then return self.Entity:GetNetworkedFloat( "cVal8" ) end end