ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "Hover Ball" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Spawnable = false ENT.AdminSpawnable = false function ENT:GetTargetZ() return self.Entity:GetNetworkedInt( 0 ) end function ENT:SetTargetZ( z ) return self.Entity:SetNetworkedInt( 0, z ) end function ENT:GetSpeed() // Sensible limits if (!SinglePlayer()) then return math.Clamp( self.Entity:GetNetworkedFloat( 1 ), 0.0, 10.0 ) end return self.Entity:GetNetworkedFloat( 1 ) end function ENT:SetSpeed( s ) self.Entity:SetNetworkedFloat( 1, s ) end function ENT:GetHoverMode() return self.Entity:GetNetworkedBool( 2 ) end function ENT:SetHoverMode( h ) return self.Entity:SetNetworkedBool( 2, h ) end