AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') ENT.WireDebugName = "GPS" function ENT:Initialize() self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS ) self.storedpositions = {}; self.arrayindex = 0; self.Inputs = Wire_CreateInputs(self.Entity, { "Store/Save Pos", "Next", "Remove Save Position"}) self.Outputs = WireLib.CreateSpecialOutputs( self.Entity, { "X", "Y", "Z", "Vector", "Recall X", "Recall Y", "Recall Z", "Recall Vector", "Current Memory"}, { "NORMAL", "NORMAL", "NORMAL", "VECTOR", "NORMAL", "NORMAL", "NORMAL", "VECTOR", "NORMAL"}) end function ENT:Setup() self.Value = 0 self.PrevOutput = nil //self:ShowOutput(0, 0, 0) Wire_TriggerOutput(self.Entity, "X", 0) Wire_TriggerOutput(self.Entity, "Y", 0) Wire_TriggerOutput(self.Entity, "Z", 0) Wire_TriggerOutput(self.Entity, "Vector", Vector(0,0,0)) Wire_TriggerOutput(self.Entity, "Recall X", 0) Wire_TriggerOutput(self.Entity, "Recall Y", 0) Wire_TriggerOutput(self.Entity, "Recall Z", 0) Wire_TriggerOutput(self.Entity, "Recall Vector", Vector(0,0,0)) Wire_TriggerOutput(self.Entity, "Current Memory", 0) end function ENT:Think() self.BaseClass.Think(self) local pos = self.Entity:GetPos() Wire_TriggerOutput(self.Entity, "X", pos.x) Wire_TriggerOutput(self.Entity, "Y", pos.y) Wire_TriggerOutput(self.Entity, "Z", pos.z) Wire_TriggerOutput(self.Entity, "Vector", pos) Wire_TriggerOutput(self.Entity, "Current Memory", self.arrayindex) if self.arrayindex > 0 then Wire_TriggerOutput(self.Entity, "Recall X", self.storedpositions[self.arrayindex].x) Wire_TriggerOutput(self.Entity, "Recall Y", self.storedpositions[self.arrayindex].y) Wire_TriggerOutput(self.Entity, "Recall Z", self.storedpositions[self.arrayindex].z) Wire_TriggerOutput(self.Entity, "Recall Vector", self.storedpositions[self.arrayindex]) else Wire_TriggerOutput(self.Entity, "Recall X", 0) Wire_TriggerOutput(self.Entity, "Recall Y", 0) Wire_TriggerOutput(self.Entity, "Recall Z", 0) Wire_TriggerOutput(self.Entity, "Recall Vector", Vector(0,0,0)) end self.Entity:NextThink(CurTime()+0.04) return true end function ENT:TriggerInput(iname, value) if (iname == "Store/Save Pos") then if (value ~= 0) then local curpos = self.Entity:GetPos() table.insert(self.storedpositions, curpos) self.arrayindex = self.arrayindex+1 end elseif (iname == "Next") then if (value ~= 0) then if # self.storedpositions > 0 then if not (self.arrayindex >= # self.storedpositions) then self.arrayindex = self.arrayindex+1; else self.arrayindex = 1; --loop back end end end elseif (iname == "Remove Save Position") then if (value ~= 0) then if self.arrayindex ~= 0 then table.remove(self.storedpositions, self.arrayindex) end if (self.arrayindex == 1) and (# self.storedpositions == 0) then self.arrayindex = 0 end if (self.arrayindex == (# self.storedpositions+1)) then self.arrayindex = self.arrayindex-1 end end end end