ENT.Type = "anim" ENT.Base = "base_wire_entity" function ENT:SetForceBeam(on) self.Entity:SetNetworkedBool("ForceBeam",on,true) end function ENT:GetForceBeam() return self.Entity:GetNetworkedBool("ForceBeam") end function ENT:SetBeamLength(length) self.Entity:SetNetworkedFloat("BeamLength", length) end function ENT:GetBeamLength() return self.Entity:GetNetworkedFloat("BeamLength") or 0 end