Commit Graph

7 Commits

Author SHA1 Message Date
ZeikJT
1dedd3ca5e Beer's models added to relevant tools. Please report any bugs (though there shouldn't be any, we tested this quite a bit) 2009-02-22 00:52:05 +00:00
Admin
3f815efe45 Updating SVN properties 2008-06-14 00:55:20 +00:00
blackphoenix
1b097fab94 Added:
Virtual Keyboard (Hi-Speed link only)
FLASH support in digital screen
Fixed:
CPU Compiler bugs
Numpad hi-speed link mode
Digital screen & console screen (partially)
Known bugs:
Console screen special registers may not work
Keyboard wont accept shift with anything other then letter
2007-04-16 17:15:22 +00:00
blackphoenix
4f32b835f3 Added:
Console Screen (30x18 dos-like console)
Address Bus (To join up to 4 address spaces)
Data Port (Aka old ports in CPU, but external)
Data Plug (Connects address spaces)
32KB RAM module
CPU Protected Mode (Simple)
CPU Interrupts (in PM)
Strings supported in DB macro.
Lots more I forgot.
CPU Frequency limit to 5000Hz
Fixed:
CPU is now V2.00, added lots and lots of opcodes, around 100 (but 8 are disabled due to some reasons)
Digital Screen (new inputs)
Wired Numpad (Hi-Speed link added, acts as buffer)
New examples for CPU
CPU supports writing to ROM, i.e. program will be restored each reset.
ZCPU & ZASM bugs.

Known bugs:
Address Bus settings do not save when duping
Console screen does not dupe (duplications of it result in things connected to old copy)
Removed in-game editor, reworking it into VGUI. You can always use notepad, or my editor, it might be posted on forum
Some other misc little bugs.
2007-04-12 19:16:47 +00:00
tad2020
f124dac521 bug fix 2007-04-02 05:37:59 +00:00
tad2020
fa3244caad fixed toggle 2007-03-31 23:23:42 +00:00
tad2020
b0acf2c3a0 added wired numpad input and fixed wired prop spawner 2007-03-24 21:52:58 +00:00