[FIXED] GPU now does not have the eww white border around it
[ADDED] Keyboard now has input to kick out whoever is using it at the moment
[ADDED] Keyboard now outputs entity of player who currently uses keyboard
[FIXED] Fixed character skipping in console screen (but increased network data volume)
[FIXED] ZASM bug in "alloc x,y,z" syntax
[ADDED] ZGPU X/Y scaling registers
[FIXED] Keyboard input bug when using more than one keyboard
[FIXED] "e" character getting captured when you turn on keyboard
[FIXED] Wrong keyboard buffer clear operation (now you write anything to zeroth byte to clear it, OR you write -1 to any other location in buffer to clear it)
[FIXED] Text bug in CPU stool
[FIXED] Removed obsolete code from some hispeed devices
[FIXED] Misc ZASM error
[ADDED] "Connected" outputs to data socket and data plug
[FIXED] Added a neater error display in GPU
[FIXED] Added small fix for when other player removes your keyboard and you cant get out
[FIXED] Changed max multiplayer frequency from 20000 to 30000
[FIXED] Proper SHIFT key support in wired keyboard
[FIXED?] Possibly fixed bug with more than one keyboard
[FIXED] Some issues with ZASM (ROM and Memory are now not zeroed out before compile)
[FIXED] MCOPY opcode in CPU
[FIXED] Internal error not handled in 1 place
[FIXED] Timing system being buggy (triggering inf loops all the time)
[FIXED] Wired keyboard outputting bad values
[FIXED] Detection of press/release on wired keyboard
[ADD] Array of key states (pushed/released) in hi-speed link interface
[FIXED] Does not use config anymore - configs won't be broken
[FIXED] Detection of most keys pressed
[FIXED] Keyboard output is now almost valid (outputs 0 when key is released, but should output next key in buffer!)
Virtual Keyboard (Hi-Speed link only)
FLASH support in digital screen
Fixed:
CPU Compiler bugs
Numpad hi-speed link mode
Digital screen & console screen (partially)
Known bugs:
Console screen special registers may not work
Keyboard wont accept shift with anything other then letter