[FIXED] Removed obsolete code from some hispeed devices
[FIXED] Misc ZASM error
[ADDED] "Connected" outputs to data socket and data plug
[FIXED] Added a neater error display in GPU
[FIXED] Added small fix for when other player removes your keyboard and you cant get out
Previous eeprom flash data will not be compatible with new one.
[ADDED] Address bus outputs data rate via it's memory output (for regular wire)
[FIXED] Address bus wrong undo message
[FIXED] CPU compiler erroring on empty program
[ADDED] Address bus now shows rate of data which is transferred via it (in bytes per second/values per second)
>>>>>> 20% of CPU rewrite <<<<<<<
[FIXED] Made variable names nicer in CPU init.lua
[FIXED] Made CPU execution a little bit faster
[FIXED] Made compile process a little bit faster (actually it's more clean code, looks nicer)
Console Screen (30x18 dos-like console)
Address Bus (To join up to 4 address spaces)
Data Port (Aka old ports in CPU, but external)
Data Plug (Connects address spaces)
32KB RAM module
CPU Protected Mode (Simple)
CPU Interrupts (in PM)
Strings supported in DB macro.
Lots more I forgot.
CPU Frequency limit to 5000Hz
Fixed:
CPU is now V2.00, added lots and lots of opcodes, around 100 (but 8 are disabled due to some reasons)
Digital Screen (new inputs)
Wired Numpad (Hi-Speed link added, acts as buffer)
New examples for CPU
CPU supports writing to ROM, i.e. program will be restored each reset.
ZCPU & ZASM bugs.
Known bugs:
Address Bus settings do not save when duping
Console screen does not dupe (duplications of it result in things connected to old copy)
Removed in-game editor, reworking it into VGUI. You can always use notepad, or my editor, it might be posted on forum
Some other misc little bugs.