sv_Wire_SlowerOverlayTextUpdate 1: forces an extra second dealy on sending overlay text added some server vars for overlaytext mitigation:
sv_Wire_SlowerOverlayTextUpdate 1: forces an extra second delay on sending all wired overlay text.
sv_Wire_DisableOverlayTextUpdate 1: disables all wired overlay text.
sv_Wire_ForceDelayOverlayTextUpdate 1: forces all wired ents that don't have a minimum overlay text update rate set to have the minimum delay, this is now the default for non single player games.
changed wired netwars update send rate (now occures more often)
added function DebugDuplicator.GetAllConstrainedEntities: works like Duplicator.GetAllConstrainedEntitiesAndConstraints but only good for ents and is faster.
changed debug printing of wire types on link
added expermental jump drive to hover drive controller (don't ask how to use it)
added effects for jump (stargate required for sounds and maybe required for jump to function at all, untested w/o stargates)
switched base_wire_entity's overlaytext to use Beam_NetVars instead. there should no long be a danger for wire ents to update overlaytext more often.
added two server convars
sv_Wire_EnableGateInputValues: show values on input text instead of names
sv_Wire_FastOverlayTextUpdate: disables the delayed updates of overlaytext (for testing Beam_NetVars only)
added an all-gate-in-one stool and move all gate action to single file
added noclip option to gates
further fixed thruster
allow wires to be duplicated when connected outside copied system
changed deleteonremove to use new system in welds instead
massive updates to adv duplicator. now separate module and addon
include modified weight stool that support duplication
lots of other shit