Commit Graph

14 Commits

Author SHA1 Message Date
Admin
3f815efe45 Updating SVN properties 2008-06-14 00:55:20 +00:00
tad2020
5dc6d59e1e [fixed] some problems with beam drawing 2008-01-18 05:26:57 +00:00
tad2020
0eae540e51 change comment to NULL (NIL is ok, NULL is bad) 2007-08-01 16:20:17 +00:00
aVoN
3c84aa9528 Fixed crashbug with Beam_NetVars.lua 2007-08-01 15:44:53 +00:00
tad2020
a333c9601b this should fix the thruster fx sticking bug 2007-07-02 08:27:15 +00:00
tad2020
39638f59d1 removed debug msgs 2007-05-19 19:33:16 +00:00
tad2020
d028a8fabb reverting from fuckup 2007-05-16 19:44:02 +00:00
tad2020
e269e11740 adding missing materials (not sure if they are needed) 2007-05-16 19:38:34 +00:00
tad2020
bb6e81cbd6 made some changes on sending vars
changed bools to save as 1/0 instead of true/false (avon's idea)
added an updated version of RDBeamLib to advdupe addon (this what draws the links in life support)
added flood control to rdbeamlib and beamnetvars
2007-05-13 06:59:09 +00:00
tad2020
8f64921a42 fixed adv dupe crashing and up/downloading to servers
added multi paste going at a time (tasking switching style)
change speedo to set overlay txt on client side instead (no more lag) will have to add this to more ents
disabled paster till i can work on it again
2007-04-30 21:07:03 +00:00
tad2020
0bc1d15b48 small fixes/adjustments 2007-04-30 06:24:22 +00:00
tad2020
c480a91fcd added some server vars for overlaytext mitigation:
sv_Wire_SlowerOverlayTextUpdate 1: forces an extra second dealy on sending overlay text added some server vars for overlaytext mitigation:
sv_Wire_SlowerOverlayTextUpdate 1: forces an extra second delay on sending all wired overlay text.
sv_Wire_DisableOverlayTextUpdate 1: disables all wired overlay text.
sv_Wire_ForceDelayOverlayTextUpdate 1: forces all wired ents that don't have a minimum overlay text update rate set to have the minimum delay, this is now the default for non single player games.

changed wired netwars update send rate (now occures more often)

added function DebugDuplicator.GetAllConstrainedEntities: works like Duplicator.GetAllConstrainedEntitiesAndConstraints but only good for ents and is faster.

changed debug printing of wire types on link

added expermental jump drive to hover drive controller (don't ask how to use it)
added effects for jump (stargate required for sounds and maybe required for jump to function at all, untested w/o stargates)
2007-04-29 11:02:53 +00:00
tad2020
524d037dc2 more experimental stuff
switched base_wire_entity's overlaytext to use Beam_NetVars instead. there should no long be a danger for wire ents to update overlaytext more often.

added two server convars
sv_Wire_EnableGateInputValues: show values on input text instead of names
sv_Wire_FastOverlayTextUpdate: disables the delayed updates of overlaytext (for testing Beam_NetVars only)
2007-04-07 18:40:13 +00:00
tad2020
56867d9511 added quick hack for "1000 pooled strings" problem
added multi values to value chip
fixed nailer force limit >10k crash
2007-04-06 19:38:17 +00:00