wiremod-svn-archive/wire/lua/entities/gmod_wire_hudindicator/cl_init.lua

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include('shared.lua')
ENT.RenderGroup = RENDERGROUP_BOTH
local hudindicators = {}
// Default HUD x/y
local hudx = 22
local hudy = 200
local nextupdate = 0
// Text Height Constant
local dtextheight = draw.GetFontHeight("Default")
// So we don't need to calculate this every frame w/ Percent Bar style
local pbarheight = dtextheight + 16
// Y Offset constants
local offsety = {32, 32, 32, 92 + dtextheight, 60 + dtextheight}
// Texture IDs for Full/Semi-Circle styles
local fullcircletexid = surface.GetTextureID("hudindicator/hi_fullcircle")
local semicircletexid = surface.GetTextureID("hudindicator/hi_semicircle")
// Copied from wirelib.lua (table.MakeSortedKeys() should be made shared :P)
local function MakeSortedKeys(tbl)
local result = {}
for k,_ in pairs(tbl) do table.insert(result, k) end
table.sort(result)
return result
end
// Function to check if a registered HUD Indicator:
// A) belongs to someone other than the calling LocalPlayer()
// B) is not registered as pod-only
function ENT:ClientCheckRegister()
local ply = LocalPlayer()
local plyuid = ply:UniqueID()
return (ply != self:GetPlayer() && !self.Entity:GetNetworkedBool(plyuid))
end
// Used by STool for unregister control panel
// Only allowed to unregister HUD Indicators that aren't yours
// and for those that aren't pod-only registers
function HUDIndicator_GetCurrentRegistered()
local registered = {}
for eindex,_ in pairs(hudindicators) do
local ent = ents.GetByIndex(eindex)
if (ent && ent:IsValid()) then
if (ent:CheckClientRegister()) then
local entry = {}
entry.EIndex = eindex
entry.Description = hudindicators[eindex].Description
table.insert(registered, entry)
end
end
end
return registered
end
local function DrawHUDIndicators()
if (!LocalPlayer():Alive()) then return end
local currenty = hudy
// Now draw HUD Indicators
for _, index in ipairs(MakeSortedKeys(hudindicators)) do
if (hudindicators[index]) then // Is this necessary?
local ent = ents.GetByIndex(index)
if (ent && ent:IsValid()) then
local indinfo = hudindicators[index]
if (!indinfo.HideHUD && indinfo.Ready) then
local txt = indinfo.FullText or ""
if (indinfo.Style == 0) then // Basic
draw.WordBox(8, hudx, currenty, txt, "Default", Color(50, 50, 75, 192), Color(255, 255, 255, 255))
elseif (indinfo.Style == 1) then // Gradient
/*local r, g, b, a = ent:GetColor()
local textcolor = Color(255, 255, 255, 255)
if (r >= 192 && g >= 192 && b >= 192) then
// Draw dark text for very bright Indicator colors
textcolor = Color(32, 32, 32, 255)
end*/
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draw.WordBox(8, hudx, currenty, txt, "Default", indinfo.DisplayColor, indinfo.TextColor)
elseif (indinfo.Style == 2) then // Percent Bar
//surface.SetFont("Default")
//local pbarwidth, h = surface.GetTextSize(txt)
//pbarwidth = math.max(pbarwidth + 16, 100) // The extra 16 pixels is a "buffer" to make it look better
local startx = hudx
//local w1 = math.floor(indinfo.Factor * pbarwidth)
//local w2 = math.ceil(pbarwidth - w1)
local pbarwidth = indinfo.BoxWidth
local w1 = indinfo.W1
local w2 = indinfo.W2
if (indinfo.Factor > 0) then // Draw only if we have a factor
local BColor = indinfo.BColor
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawRect(startx, currenty, w1, pbarheight)
startx = w1 + hudx
end
if (indinfo.Factor < 1) then
local AColor = indinfo.AColor
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawRect(startx, currenty, w2, pbarheight)
end
// Center the description (+ value if applicable) on the percent bar
draw.SimpleText(txt, "Default", hudx + (pbarwidth / 2), currenty + (pbarheight / 2), Color(255, 255, 255, 255), 1, 1)
elseif (indinfo.Style == 3) then // Full Circle Gauge
draw.RoundedBox(8, hudx, currenty, indinfo.BoxWidth, 88 + dtextheight, Color(50, 50, 75, 192))
surface.SetTexture(fullcircletexid)
surface.DrawTexturedRect(hudx + 8, currenty + 8, 64, 64)
local startx = hudx + 40
local starty = currenty + 40
surface.SetDrawColor(0, 0, 0, 255)
surface.DrawLine(startx, starty, startx + indinfo.LineX, starty + indinfo.LineY)
// Now the text
draw.SimpleText(txt, "Default", hudx + (indinfo.BoxWidth / 2), currenty + 72 + (pbarheight / 2), Color(255, 255, 255, 255), 1, 1)
elseif (indinfo.Style == 4) then // Semi-Circle Gauge
draw.RoundedBox(8, hudx, currenty, indinfo.BoxWidth, 56 + dtextheight, Color(50, 50, 75, 192))
surface.SetTexture(semicircletexid)
surface.DrawTexturedRect(hudx + 8, currenty + 8, 64, 32)
local startx = hudx + 40
local starty = currenty + 39
surface.SetDrawColor(0, 0, 0, 255)
surface.DrawLine(startx, starty, startx + indinfo.LineX, starty + indinfo.LineY)
// Now the text
draw.SimpleText(txt, "Default", hudx + (indinfo.BoxWidth / 2), currenty + 40 + (pbarheight / 2), Color(255, 255, 255, 255), 1, 1)
end
// Go to next "line"
currenty = currenty + offsety[indinfo.Style + 1]
end
else
// Clear this from the table so we don't check again
hudindicators[index] = nil
end
end
end
end
hook.Add("HUDPaint", "DrawHUDIndicators", DrawHUDIndicators)
local function HUDFormatDescription( eindex )
// This is placed here so we don't have to update
// the description more often than is necessary
local indinfo = hudindicators[eindex]
if (indinfo.ShowValue == 0) then // No Value
hudindicators[eindex].FullText = indinfo.Description
elseif (indinfo.ShowValue == 1) then // Percent
hudindicators[eindex].FullText = indinfo.Description.." ("..string.format("%.1f", ((indinfo.Factor or 0) * 100)).."%)"
elseif (indinfo.ShowValue == 2) then // Value
// Round to up to 2 places
hudindicators[eindex].FullText = indinfo.Description.." ("..string.format("%g", math.Round((indinfo.Value or 0) * 100) / 100)..")"
end
// Do any extra processing for certain HUD styles
// so we aren't calculating this every frame
surface.SetFont("Default")
local textwidth, _ = surface.GetTextSize(hudindicators[eindex].FullText)
if (indinfo.Style == 1) then // Gradient
local ent = ents.GetByIndex(eindex)
if (ent && ent:IsValid()) then
local r, g, b, _ = ent:GetColor()
hudindicators[eindex].DisplayColor = Color(r, g, b, 160)
local textcolor = Color(255, 255, 255, 255)
if (r >= 192 && g >= 192 && b >= 192) then
// Draw dark text for very bright Indicator colors
textcolor = Color(32, 32, 32, 255)
end
hudindicators[eindex].TextColor = textcolor
end
elseif (indinfo.Style == 2) then // Percent Bar
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local pbarwidth = math.max(textwidth + 16, 100) // The extra 16 pixels is a "buffer" to make it look better
hudindicators[eindex].BoxWidth = pbarwidth
hudindicators[eindex].W1 = math.floor((indinfo.Factor or 0) * pbarwidth)
hudindicators[eindex].W2 = math.ceil(pbarwidth - hudindicators[eindex].W1)
elseif (indinfo.Style == 3) then // Full Circle Gauge
local ang = math.rad(math.fmod((indinfo.Factor or 0) * 360 + (indinfo.FullCircleAngle or 0), 360))
hudindicators[eindex].LineX = math.cos(ang) * 32
hudindicators[eindex].LineY = math.sin(ang) * 32
hudindicators[eindex].BoxWidth = math.max(textwidth + 16, 80)
elseif (indinfo.Style == 4) then // Semi-Circle Gauge
local ang = math.rad((indinfo.Factor or 0) * 180 + 180)
hudindicators[eindex].LineX = math.cos(ang) * 32
hudindicators[eindex].LineY = math.sin(ang) * 32
hudindicators[eindex].BoxWidth = math.max(textwidth + 16, 80)
end
end
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// Function to ensure that the respective table index is created before any elements are added or modified
// The HUDIndicatorRegister umsg is *supposed* to arrive (and be processed) before all the others,
// but for some reason (probably net lag or whatever) it isn't (TheApathetic)
local function CheckHITableElement(eindex)
if (!hudindicators[eindex]) then
hudindicators[eindex] = {}
end
end
// UserMessage stuff
local function HUDIndicatorRegister( um )
local eindex = um:ReadShort()
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CheckHITableElement(eindex)
hudindicators[eindex].Description = um:ReadString()
hudindicators[eindex].ShowValue = um:ReadShort()
local tempstyle = um:ReadShort()
if (!hudindicators[eindex].Style || hudindicators[eindex].Style != tempstyle) then
hudindicators[eindex].Ready = false // Make sure that everything's ready first before drawing
end
hudindicators[eindex].Style = tempstyle
if (!hudindicators[eindex].Factor) then // First-time register
hudindicators[eindex].Factor = 0
hudindicators[eindex].Value = 0
hudindicators[eindex].HideHUD = false
hudindicators[eindex].BoxWidth = 100
end
HUDFormatDescription( eindex )
end
usermessage.Hook("HUDIndicatorRegister", HUDIndicatorRegister)
local function HUDIndicatorUnRegister( um )
local eindex = um:ReadShort()
hudindicators[eindex] = nil
end
usermessage.Hook("HUDIndicatorUnRegister", HUDIndicatorUnRegister)
local function HUDIndicatorFactor( um )
local eindex = um:ReadShort()
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CheckHITableElement(eindex)
hudindicators[eindex].Factor = um:ReadFloat()
hudindicators[eindex].Value = um:ReadFloat()
HUDFormatDescription( eindex )
end
usermessage.Hook("HUDIndicatorFactor", HUDIndicatorFactor)
local function HUDIndicatorHideHUD( um )
local eindex = um:ReadShort()
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CheckHITableElement(eindex)
hudindicators[eindex].HideHUD = um:ReadBool()
end
usermessage.Hook("HUDIndicatorHideHUD", HUDIndicatorHideHUD)
local function HUDIndicatorStylePercent( um )
local eindex = um:ReadShort()
local ainfo = string.Explode("|", um:ReadString())
local binfo = string.Explode("|", um:ReadString())
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CheckHITableElement(eindex)
hudindicators[eindex].AColor = { r = ainfo[1], g = ainfo[2], b = ainfo[3]}
hudindicators[eindex].BColor = { r = binfo[1], g = binfo[2], b = binfo[3]}
end
usermessage.Hook("HUDIndicatorStylePercent", HUDIndicatorStylePercent)
local function HUDIndicatorStyleFullCircle( um )
local eindex = um:ReadShort()
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CheckHITableElement(eindex)
hudindicators[eindex].FullCircleAngle = um:ReadFloat()
HUDFormatDescription( eindex ) // So the gauge updates with FullCircleAngle factored in
end
usermessage.Hook("HUDIndicatorStyleFullCircle", HUDIndicatorStyleFullCircle)
// Check for updates every 1/5 seconds
local function HUDIndicatorCheck()
if (CurTime() < nextupdate) then return end
nextupdate = CurTime() + 0.20
// Keep x/y within range (the 50 and 100 are arbitrary and may change)
hudx = math.Clamp(GetConVarNumber("wire_hudindicator_hudx") or 22, 0, ScrW() - 50)
hudy = math.Clamp(GetConVarNumber("wire_hudindicator_hudy") or 200, 0, ScrH() - 100)
// Now check readiness
for eindex,indinfo in pairs(hudindicators) do
if (!indinfo.Ready) then
if (indinfo.Style == 0) then // Basic
hudindicators[eindex].Ready = true // Don't need to do any additional checks
elseif (indinfo.Style == 1) then // Gradient
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hudindicators[eindex].Ready = (indinfo.DisplayColor && indinfo.TextColor)
elseif (indinfo.Style == 2) then // Percent Bar
hudindicators[eindex].Ready = (indinfo.BoxWidth && indinfo.W1 && indinfo.W2 && indinfo.AColor && indinfo.BColor)
elseif (indinfo.Style == 3) then // Full Circle Gauge
hudindicators[eindex].Ready = (indinfo.BoxWidth && indinfo.LineX && indinfo.LineY && indinfo.FullCircleAngle)
elseif (indinfo.Style == 4) then // Semi-Circle Gauge
hudindicators[eindex].Ready = (indinfo.BoxWidth && indinfo.LineX && indinfo.LineY)
end
end
end
end
hook.Add("Think", "WireHUDIndicatorCVarCheck", HUDIndicatorCheck)