wiremod-svn-archive/wire/lua/entities/gmod_wire_graphics_tablet/init.lua

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--Wire graphics tablet by greenarrow
--http://forums.facepunchstudios.com/greenarrow
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
ENT.WireDebugName = "Graphics Tablet"
ENT.outputMode = false
function ENT:Initialize()
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Outputs = Wire_CreateOutputs(self.Entity, { "X", "Y", "Use", "OnScreen" })
Wire_TriggerOutput(self.Entity, "X", 0)
Wire_TriggerOutput(self.Entity, "Y", 0)
Wire_TriggerOutput(self.Entity, "Use", 0)
Wire_TriggerOutput(self.Entity, "OnScreen", 0)
self.lastOnscreen = 0
self.lastX = 0
self.lastY = 0
self.lastClick = 0
self:SetupParams()
end
function ENT:Setup(gmode)
self.outputMode = gmode
end
function ENT:Use()
end
function ENT:Think()
self.BaseClass.Think(self)
local onScreen = 0
local clickActive = 0
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for i, player in pairs(player.GetAll()) do
local trace = {}
trace.start = player:GetShootPos()
trace.endpos = (player:GetAimVector() * self.workingDistance) + trace.start
trace.filter = player
local trace = util.TraceLine(trace)
if (trace.Entity == self.Entity) then
if (player:KeyDown (IN_ATTACK) or player:KeyDown (IN_USE)) then
clickActive = 1
end
local pos = self.Entity:WorldToLocal(trace.HitPos)
local xval = (self.x1 - pos.y) / (self.x1 - self.x2)
local yval = (self.y1 - pos.z) / (self.y1 - self.y2)
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if (xval >= 0 and yval >= 0 and xval <= 1 and yval <= 1) then
onScreen = 1
if (xval ~= self.lastX or yval ~= self.lastY) then
if (self.outputMode) then
xval = (xval * 2) - 1
yval = (-yval * 2) + 1
end
Wire_TriggerOutput(self.Entity, "X", xval)
Wire_TriggerOutput(self.Entity, "Y", yval)
self:ShowOutput(xval, yval, self.lastClick, self.lastOnScreen)
self.lastX = xval
self.lastY = yval
end
end
end
end
if (onScreen ~= self.lastOnScreen) then
Wire_TriggerOutput(self.Entity, "OnScreen", onScreen)
self:ShowOutput(self.lastX, self.lastY, self.lastClick, onScreen)
self.lastOnScreen = onScreen
end
if (clickActive ~= self.lastClick) then
Wire_TriggerOutput(self.Entity, "Use", clickActive)
self:ShowOutput(self.lastX, self.lastY, clickActive, self.lastOnScreen)
self.lastClick = clickActive
end
self.Entity:NextThink(CurTime()+0.08)
return true
end
function ENT:ShowOutput(xval, yval, activeval, osval)
self:SetOverlayText(string.format("X = %f, Y = %f, Use = %d, On Screen = %d\n", xval, yval, activeval, osval))
end
function ENT:OnRestore()
self.BaseClass.OnRestore(self)
Wire_AdjustOutputs(self.Entity, { "X", "Y", "Use", "OnScreen" })
end