2008-06-14 00:55:20 +00:00
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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ENT.WireDebugName = "Distance"
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local MODEL = Model( "models/props_lab/huladoll.mdl" )
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function ENT:Initialize()
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self.Entity:SetModel( MODEL )
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self.Entity:PhysicsInit( SOLID_VPHYSICS )
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self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
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self.Entity:SetSolid( SOLID_VPHYSICS )
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self.Inputs = Wire_CreateInputs(self.Entity, { "Target" })
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self.Outputs = Wire_CreateOutputs(self.Entity, { "Out" })
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end
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function ENT:Setup( xyz_mode, outdist, outbrng, gpscord, swapyz,direction_vector,direction_normalized,target_velocity,velocity_normalized)
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self.XYZMode = xyz_mode
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self.PrevOutput = nil
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self.Value = 0
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self.OutDist = outdist
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self.OutBrng = outbrng
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self.GPSCord = gpscord
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self.SwapYZ = swapyz
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self.direction_vector = direction_vector;
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self.direction_normalized = direction_normalized;
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self.target_velocity = target_velocity;
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self.velocity_normalized = velocity_normalized;
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if !xyz_mode and !outdist and !outbrng and !gpscord and !direction_vector and !target_velocity then self.OutDist = true outdist = true end
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local onames = {}
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if (outdist) then
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table.insert(onames, "Distance")
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end
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if (xyz_mode) then
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table.insert(onames, "X")
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table.insert(onames, "Y")
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table.insert(onames, "Z")
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end
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if (outbrng) then
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table.insert(onames, "Bearing")
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table.insert(onames, "Elevation")
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end
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if (gpscord) then
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table.insert(onames, "World_X")
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table.insert(onames, "World_Y")
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table.insert(onames, "World_Z")
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end
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if (direction_vector) then
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table.insert(onames, "Direction_X")
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table.insert(onames, "Direction_Y")
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table.insert(onames, "Direction_Z")
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end
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if (target_velocity) then
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table.insert(onames, "Velocity_X")
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table.insert(onames, "Velocity_Y")
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table.insert(onames, "Velocity_Z")
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end
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Wire_AdjustOutputs(self.Entity, onames)
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self:TriggerOutputs(0, Angle(0, 0, 0),Vector(0, 0, 0),Vector(0, 0, 0),Vector(0, 0, 0),Vector(0,0,0))
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self:ShowOutput()
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end
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function ENT:Think()
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self.BaseClass.Think(self)
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//if (!self.Inputs.Target.Src or !self.Inputs.Target.Src:IsValid() ) then return end
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if ( !self.ToSense or !self.ToSense:IsValid() or !self.ToSense.GetBeaconPos ) then return end
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if (self.Active) then
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local dist = 0
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local distc = Vector(0,0,0);
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local brng = Angle(0,0,0);
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local velo = Vector(0,0,0);
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local gpscords = Vector(0,0,0);
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local dirvec = Vector(0,0,0);
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local MyPos = self.Entity:GetPos()
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//local BeaconPos = self.Inputs["Target"].Src:GetBeaconPos(self.Entity)
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local BeaconPos = self.ToSense:GetBeaconPos(self.Entity)
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if (self.OutDist) then
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dist = (BeaconPos-MyPos):Length()
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end
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if (self.XYZMode) then
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local DeltaPos = self.Entity:WorldToLocal(BeaconPos)
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if (self.SwapYZ) then
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distc = Vector(DeltaPos.z,DeltaPos.x,-DeltaPos.y)
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else
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distc = Vector(-DeltaPos.y,DeltaPos.x,DeltaPos.z)
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end
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end
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if (self.OutBrng) then
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local DeltaPos = self.Entity:WorldToLocal(BeaconPos)
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brng = DeltaPos:Angle()
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end
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if (self.GPSCord) then gpscords = BeaconPos end
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if (self.direction_vector) then
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dirvec = BeaconPos - MyPos;
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if(self.direction_normalized) then dirvec:Normalize() end;
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end;
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if (self.target_velocity) then
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velo = self.ToSense:GetBeaconVelocity(self.Entity);
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if(self.velocity_normalized) then velo:Normalize() end;
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end
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self:TriggerOutputs(dist, brng, distc, gpscords,dirvec,velo)
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self:ShowOutput()
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self.Entity:NextThink(CurTime()+0.04)
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return true
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end
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end
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function ENT:ShowOutput()
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local txt = "Beacon Sensor"
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if (self.OutDist) then
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txt = txt .. "\nDistance = " .. math.Round(self.Outputs.Distance.Value*1000)/1000
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end
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if (self.XYZMode) then
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txt = txt .. "\nOffset = " .. math.Round(self.Outputs.X.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Y.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Z.Value*1000)/1000
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end
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if (self.OutBrng) then
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txt = txt .. "\nBearing = " .. math.Round(self.Outputs.Bearing.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Elevation.Value*1000)/1000
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end
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if (self.GPSCord) then
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txt = txt .. "\nWorldPos = " .. math.Round(self.Outputs.World_X.Value*1000)/1000 .. "," .. math.Round(self.Outputs.World_Y.Value*1000)/1000 .. "," .. math.Round(self.Outputs.World_Z.Value*1000)/1000
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end
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if (self.direction_vector) then
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txt = txt .. "\nDirectionVector = " .. math.Round(self.Outputs.Direction_X.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Direction_Y.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Direction_Z.Value*1000)/1000
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end
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if (self.target_velocity) then
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txt = txt .. "\nTargetVelocity = " .. math.Round(self.Outputs.Velocity_X.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Velocity_Y.Value*1000)/1000 .. "," .. math.Round(self.Outputs.Velocity_Z.Value*1000)/1000
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end
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self:SetOverlayText(txt)
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end
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function ENT:TriggerOutputs(dist, brng, distc, gpscords,dirvec,velo)
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if (self.OutDist) then
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Wire_TriggerOutput(self.Entity, "Distance", dist)
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end
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if (self.XYZMode) then
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Wire_TriggerOutput(self.Entity, "X", distc.x)
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Wire_TriggerOutput(self.Entity, "Y", distc.y)
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Wire_TriggerOutput(self.Entity, "Z", distc.z)
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end
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if (self.GPSCord) then
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Wire_TriggerOutput(self.Entity, "World_X", gpscords.x)
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Wire_TriggerOutput(self.Entity, "World_Y", gpscords.y)
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Wire_TriggerOutput(self.Entity, "World_Z", gpscords.z)
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end
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if (self.OutBrng) then
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local pitch = brng.p
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local yaw = brng.y
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if (pitch > 180) then pitch = pitch - 360 end
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if (yaw > 180) then yaw = yaw - 360 end
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Wire_TriggerOutput(self.Entity, "Bearing", -yaw)
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Wire_TriggerOutput(self.Entity, "Elevation", -pitch)
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end
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if(self.direction_vector) then
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Wire_TriggerOutput(self.Entity, "Direction_X", dirvec.x)
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Wire_TriggerOutput(self.Entity, "Direction_Y", dirvec.y)
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Wire_TriggerOutput(self.Entity, "Direction_Z", dirvec.z)
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end
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if(self.target_velocity) then
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Wire_TriggerOutput(self.Entity, "Velocity_X", velo.x)
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Wire_TriggerOutput(self.Entity, "Velocity_Y", velo.y)
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Wire_TriggerOutput(self.Entity, "Velocity_Z", velo.z)
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end
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end
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function ENT:TriggerInput(iname, value)
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if (iname == "Target") and ( self.ToSense != self.Inputs.Target.Src ) then
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self:SetBeacon(self.Inputs.Target.Src)
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end
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end
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function ENT:SetBeacon(beacon)
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if (beacon) and (beacon:IsValid()) then
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self.ToSense = beacon
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self.Active = true
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else
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self.ToSense = nil
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self.Active = false
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end
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end
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function ENT:OnRestore()
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//this is to prevent old save breakage
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self:Setup(self.XYZMode, self.OutDist, self.OutBrng, self.GPSCord, self.SwapYZ,self.direction_vector,self.direction_normalized,self.target_velocity,self.velocity_normalized)
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self.BaseClass.OnRestore(self)
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end
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function ENT:BuildDupeInfo()
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local info = self.BaseClass.BuildDupeInfo(self) or {}
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if (self.ToSense) and (self.ToSense:IsValid()) then
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info.to_sense = self.ToSense:EntIndex()
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end
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return info
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end
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function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID)
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self.BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID)
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if (info.to_sense) then
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self:SetBeacon(GetEntByID(info.to_sense))
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if (!self.ToSense) then
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self:SetBeacon(ents.GetByIndex(info.to_sense))
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end
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end
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end
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